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A jam submission

Inbox InfernoView game page

Endless amount of customer support emails to solve! Made for the Mini Jam 198
Submitted by RougeFox_RussellWyatt — 5 hours, 22 minutes before the deadline
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Play Inbox Inferno

Inbox Inferno's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1841.7894.000
Use of the Limitation#2001.3423.000
Presentation#2011.3423.000
Overall#2061.3423.000
Enjoyment#2150.8942.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
https://www.linkedin.com/in/russellwyatt-gamedev/ & https://www.linkedin.com/in/matthew-minnett/

Software used
Unity and Aseprite

Use of the limitation
Never ending inbox of customer support emails to help solve

Cookies eaten
4

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Comments

Submitted

How do you do the password reset? _(: 3 」∠)_  I even looked up words online with a scrabble thing and nothing seemed to be correct or working, didn't know if it'd auto tell me I'm right or I had to hit Enter after typing a word/etc... I only noticed this being a secret word with the other comment mentioning wordle too lol

It has nice aesthetics and the other mini games worked well, I just softlock myself on the wordle one as I couldn't seem to guess correctly? Or it just wasn't responsive to typing...

Developer (3 edits) (+1)

Yeah that mini game is by far the hardest. If I had the time to develop it further I wouldn't keep this in the game but for example if the world was APPLE you could type aaaaa and A**** would show then if you did aeeee or eeeee even then it would be A***E etc, etc. That's the cheat really. Thank you for giving it a playthrough for my first Jam in over a year! :)

Submitted

I like the concept and look of this, though I feel the minigames need a bit more hinting to make it less confusing, like the wordle-ish one (password reset?). Also I feel like the limitation isn't really noticeable here, like it doesn't feel like a "game loop"

Developer(+1)

Yeah I could see a brief hint being helpful for each minigame. My idea for the gameplay loop was to have you answer endless emails and have a score and timer to make it feel impactful. Although, time was cutting short and I was on all nighter so I didn't have enough time/energy remaining to implement all the systems I had in mind. Next time I do the Jam I will be scaling back the scope just a bit. This one just just a bit out of reach . Thank you for playing it though :)