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A jam submission

Mobile Mecha Tech Support!View game page

Made for Mini Jam 198 in 72 hours. Can you help manage the chaos of your Uncle's Mecha Tech Support?
Submitted by Serenity (@SerenityTheater) — 30 seconds before the deadline
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Mobile Mecha Tech Support!'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept#54.2144.214
Use of the Limitation#73.8933.893
Overall#133.9023.902
Enjoyment#293.6073.607
Presentation#323.8933.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
Workday never ends

Cookies eaten
4 fudge pops does that count

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

I really like this game! It is very unique and really polished. I like the simple controls as well. I also like that there is a dialogue at the beginning.

One suggestion could be to label the parts in the 3D view, as at first I didn’t know the server is the black box. Overall, I think this game is really good :)

Submitted(+1)

Not gonna lie, I spent several tries until I finally understood how to properly play it. In the end, I managed to last around ~12:00. Nice mechanic and idea! The only thing I'd add is a skip button for the intro. Great job!

Developer

Thank you for the feedback! I appreciate the report on the mechanics not being instantly clear, definitely going to be working on that in a later patch, as well as that skip cutscene button. Thank you so much for playing!

Submitted(+1)

I adored the graphic design and concept of game. Gave me the vibe of a non-horror FNAF. I don't know whether it was just me or not, but I was kicked to the other side of the truck randomly without right clicking. Was the only reason I lost at 17:00 XD

Developer (1 edit)

So funny that you say that lol. Originally the idea was more inspired by WarioWare, with you getting a bunch of micro tasks to handle, but the office setting made me realize halfway through development "damn this is basically a fnaf game"

Anyways yes the thing you experienced was intentional! The GPS on the left is there to warn you. When Ellis stops you'll be sent forward, and when he speeds up you get thrown back. This is communicated pretty poor in this build, and I plan to improve it in later ones.

Thank you so much for this insightful feedback!

Submitted(+1)

I couldn't get the hang of it, but it looks pretty and has good sound design! The mechanics too are very interesting, I just couldn't get used to them. I'd die like.... instantly  _(: 3 」∠)_ lol

Developer(+1)

Honestly thank you so much for that feedback! I appreciate you giving it a shot and letting me know. In later builds I'll be easing in the mechanics rather than throwing them all in at once, and will have lower difficulty modes that give you more time for tasks on top of that. Thank you very much for playing and for leaving such insightful feedback!

Viewing comments 24 to 21 of 24 · Next page · Last page