Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Skeleton DungeonView game page

Escape the skeleton infested and decaying dungeon
Submitted by Im_fox — 5 hours, 34 minutes before the deadline
Add to collection

Play game

Skeleton Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#713.0623.062
Accessibility#722.6882.688
Controls#822.7502.750
Overall#942.6522.652
Fun#1022.4382.438
Graphics#1072.6882.688
Originality#1082.6882.688
Audio#1112.2502.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1 (stable)

Wildcards Used

Fusion

Combine two game genres

Lights Out

Use darkness/night as part of your game

Game Description
Escape the decaying dungeon whilst avoiding skeletons

How does your game tie into the theme?
My game features decaying floors.

Source(s)
N/A

Discord Username(s)
fox_au

Participation Level (GWJ Only)
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I couldn't do anything for some reason :(

As soon as I click into the game to move the camera, it completely freaks out and gets either completely black or takes me back to the main menu.

Developer

Damn that sucks, sorry! What browser are you using? I found opera gx to be VERY laggy however chrome it ran aa intended. Also if you can navigate the main menu try and set the difficulty to easy. That generates a smaller map which hopefully should be easier to load in. Thanks for trying anyway!

Submitted(+1)

I'm using Zen, which is based on Firefox, so maybe there are some compatibility issues with firefox?

Developer(+1)

Yeah it’s quite possible. I think a mate of mine actually had similar issues with Firefox but tried the game in edge and it worked fine.

Submitted(+1)

Really cool game with a great sense of mood! My favorite part was trying to make a rush for the exit after stumbling on the key, it was quite fun! Well done!

Developer

Thank you!

Submitted(+1)

I really like the idea of a dungeon expiring from under you as you’re trying to escape it. And I love the cute skeletons. Wish there was some additional feedback when you get hit by a skeleton but otherwise neat game!

Developer

Thanks for the feedback and for playing the game. I completely agree having feedback/indications you’ve been hit would be very nice. It’s just one of those things I ran out of time for. Thank you! 

Submitted(+1)

Cool game! Nice job on making it procgen AND 3D. That alone is impressive for just 9 days. I liked that the music changed as well when I started getting chased. There were a few times that I felt like I should have dodged a skeleton but they got me anyway. I also liked the urgency that the decaying floors added. Nice job!

Developer

To be honest I’m a little surprised I actually got the procgen to work as well at it is in days. You’re probably right about dodging the skeleton. I can’t remember what I set the distance to but it’s probably something that would need refining. Thanks for the comment and for playing the game.

Submitted(+1)

I like the feeling how uneasy it is being chased by enemies without any equipment at the start of the game.

Developer

Thanks for giving my game a go!

Submitted(+1)

Super cool that you went 3D with this — it really boosts the vibe. We need more recruits for the 3D gang!

Developer

I absolutely love 3d. Thanks for playing the game!

Submitted(+1)

You have a really interesting concept, you know! But you have a some mistakes in gamedesign.
Player just don't know what to do. I was running about 5 minutes without anything. I didn't find any keys, or doors. There is should be some marks on walls/floors maybe sounds, something that player can remember and use to navigate. You give a really cool experience of time limit - floor are falling apart - nice I was really excited by this, but it's to easy to escape and my panic feels just disappeared. 
Anyway, you did a great job! 

Developer

Thanks for the feedback! I completely agree with the marks/something that players can remember. If I had more time it would have been nice to have more of a difficult/panic to escape. Thanks for playing my game!

Submitted

You have a really interesting concept, you know! But you have a some mistakes in gamedesign.
Player just don't know what to do. I was running about 5 minutes without anything. I didn't find any keys, or doors. There is should be some marks on walls/floors maybe sounds, something that player can remember and use to navigate. You give a really cool experience of time limit - floor are falling apart - nice I was really excited by this, but it's to easy to escape and my panic feels just disappeared. 
Anyway, you did a great job! 

Submitted

You have a really interesting concept, you know! But you have a some mistakes in gamedesign.
Player just don't know what to do. I was running about 5 minutes without anything. I didn't find any keys, or doors. There is should be some marks on walls/floors maybe sounds, something that player can remember and use to navigate. You give a really cool experience of time limit - floor are falling apart - nice I was really excited by this, but it's to easy to escape and my panic feels just disappeared. 
Anyway, you did a great job! 

Submitted

You have a really interesting concept, you know! But you have a some mistakes in gamedesign.
Player just don't know what to do. I was running about 5 minutes without anything. I didn't find any keys, or doors. There is should be some marks on walls/floors maybe sounds, something that player can remember and use to navigate. You give a really cool experience of time limit - floor are falling apart - nice I was really excited by this, but it's to easy to escape and my panic feels just disappeared. 
Anyway, you did a great job! 

Submitted(+1)

Impressive procgen for a jam game! As others pointed out, it's very creative to have the floors fall apart, definitely made it more interesting to hunt for the keys/exit! 

Developer

Thank you for the kind words and for playing my game!

Submitted(+1)

the decaying floors really added a sense of urgency!

Developer

They sure do! Thanks for giving my game a crack.

Submitted(+1)

Even though it seems simple, nice idea with the floor crumbling down, it certainly made me move fast and explore quickly which made for a good flow. the skeleton for me feels unnecesary as I was more preasured by the floor breaking than the skeleton itself. The music behaved a bit buggy, constantly changing from regular to danger theme but all in all a nice escape mini game

Developer(+1)

Thanks for playing my game. I understand what you mean with the audio. I ultimately decided to focus on a game that you can actually play rather than fixing the audio so it's not what I would like it to be but oh well. Thanks for the feedback!

Submitted(+1)

yeah i know the pain, I was crunching doing last minute changes as well and we also left out some stuff that wasn't meant to be :D