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Voidfire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #128 | 2.711 | 3.500 |
| Overall | #163 | 2.195 | 2.833 |
| Concept | #167 | 2.195 | 2.833 |
| Presentation | #171 | 2.066 | 2.667 |
| Enjoyment | #174 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Keith Winget - Programming, Design, Effects : Dan Wagoner - Sprite Assets, Music
Software used
Godot Engine, GIMP, Photoshop, FL Studio
Use of the limitation
The stage the game plays in has no end to its length.
Cookies eaten
I ate several chocolate-covered almonds... Lost count.
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Comments
the music in the menu was really good! but during the game, the audio i think was bugging out and causing it to make a really annoying noise, so i just muted it. besides that, the gameplay was fun! good job!
Yeah, I would love to know why this happens for embedded games on Itch. My builds for desktop and the game in the editor do not do this. It seems to have something to do with exporting for web, or with embedding here. I have not figured it out yet. Thanks for taking a look. Yeah, this game ended up being mostly a demo of what we can do with shaders and music and my own simple ad-hoc physics that I wrote.
I really enjoyed the concept with the 3 different fuels. Could use a little polishing, overall great game and nice work!
I totally agree. The fuel concept was meant to have a lot more impact (abilities each fuel granted, etc...) but I had to cut those features. Iran out of time. Thanks for taking a look!
Interesting art style - pleasant and catchy. Nice entry!
I love airships, and I don't think I've played anything like this before. The art needs to mesh better, but other than that, good job.