I dig the King vibe to this, especially when I heard the computer state '19', overall the game plays well and looks and sounds ace, the exit loop ending V.O. was on point, and fits the 'running out of space' perfectly.
Play game
58 Seconds's itch.io pageTeam Name
John
Game Name
58 Seconds
Link to Gameplay Footage
https://youtu.be/hA2RgA6gnMk
List any content that was created before the jam.
Warehouse - Quixel
City Subway Tunnel, City Subway Train & Apartment Tech Props - Dekogon Studios
Sewing Mannequin - Hatem Aly
Default Female Mannequin - Evebat Studios
Head Study - atypotopyta
Nixie Clock - MBM Studios
Gameplay Instructions
WASD and E to interact
Which Engine version did you use to create your entry?
5.6.1
What platform is your game built for?
Which Theme did you created your game based on?
Here We Go Again, Running out of Space
Comments
I loved the visuals of the game. It is great to see someone fully take advantage of the features provided by Epic and Unreal. I am really happy with how it turned out. I do have one question though. Is there an actual ending to the loop? I couldn’t find any way out and kept either getting killed by the electricity or running out of time.
Thank you so much, I really pushed my old laptop this time to make it look nice!
Yes there are actually 4 possible endings, with one being exiting the loop (you port to the far gantry and can then exit the game). I'll only drop a hint that it is sorta something to do with your electrocution ending ;)
Really glad you liked it, I had so much fun making it :)
Yeah, getting the challenge to frustration ratio might have gone a bit wrong on this one! :)
There's a pickup in the level that goes with the broken power box, but only when the power is off (other wise you get electrocuted!) , and there's no active fire (that's a one time event btw) - then reconnect power to green ( they'll be a green light at the end of the tunnel too)
I actually made the conscious decision to keep the UI clear of prompts too! Lesson learnt :)
Hope you don't mind the mild spoilers, but our time is precious, and there's nothing worse than a 'frustrating' game loop!
Yeah, it’s a cool design choice for keeping the UI clean, but it definitely makes the game design tougher. I’ve learned a lot about design from this jam, too. Nobody could finish my game without hints, so I ended up uploading a walkthrough on YouTube just so the judges could see that there is an ending to the loop.
I ran out of time for implementing a proper main menu system, so worked on this (start opens up basic level with a metahuman character, true first, third, and silent hill style fixed/track camera logic)
I'm playing with the idea of an Expanse (the books/show) style search and rescue/logic puzzle level solver, set in a region of Lovecraftian style space beyond the Hagstone station gateway.
The game looks and sounds great. Not much gameplay, but what is here is simple and pretty fun.






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