Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wish TaleView project page

Follow the musical journey of a comet granting wishes throughout the unseen reaches of the universe!
Submitted by Blue Lava, Musicake — 25 seconds before the deadline
Add to collection

Play soundtrack

Wish Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Composing Quality#14.6474.647
Listenability#14.6474.647
Execution#14.6474.647
Overall#14.5654.565
Correlation to Theme#24.5294.529
Overall Uniqueness#44.3534.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to Streaming Service (YouTube Recommended)
https://soundcloud.com/user-639826435/wish-tale_full-ost

Description
Wish Tale is an original soundtrack created for an imaginary 3D adventure game following the journey of a nascent comet on its flightpath through the universe as it grants wishes to all the unseen reaches of the universe. This project was a collaboration between Musicake and Blue Lava made for the Impressions Composing Jam: OST #3. We had a lot of fun writing this and we hope you enjoy!

Track List:
A Shooting Star is Born - 0:00
Wish Tale Main Theme - 0:40
First Wishes - 2:37
A Wish Granted - 3:53
Sailing on Stardust Trails - 4:19
What Lurks in the Unseen Nebula - 7:15
The Tale’s End - 9:45

We created a full game concept and story for this OST. Please feel free to read along as you listen if you would like! We hope that our story-telling is self-sufficient in the music we wrote, so reading this is not necessary, but we hope that it helps for those who would like context.

1. A Shooting Star is Born (Blue Lava) & 2. Wish Tale Main Theme (Musicake & Blue Lava)
The game opens to a scene of a giant meteor floating slowly in space. It is a colossal structure, as depicted by the deep sub-basses and the epic orchestra and choir and blast the opening line with grandiosity. Using major chords that are non-diatonic creates an epic sound that often is associated with space themes. Suddenly, another smaller meteor careens from out of the darkness and crashes into the larger meteor. With such an enormous impact, many smaller pieces burst from the large rock. The camera then pans to one of the meteorite fragments with a distinctive yellow/orange tail as it shoots up and away from the rest of the debris. The chaos of the collision soon gets left behind and the lone newborn comet is alone flying through dark space, but with nothing around, there is a sense of stillness and isolation. The comet turns slightly to see its broken mother fade away in the distance before sullenly facing forward again. The main theme then plays as the comet races through space past planets, stars, and other galactic bodies. Musicake wrote the main theme that is perfect for a space adventure and is used in several ways throughout this OST to represent the comet on its adventure. The dark theme image with what looks like an explosion of white light was the inspiration for the beginning of the OST.

3. First Wishes (Musicake)
The comet then emerges from the darkness and finds itself in a new nebula filled with small elder stars. This theme represents the first level and is a safe area functioning like a tutorial to learn the gameplay. A bluish hue emanates from the stars and gives this region a calm almost water-like feel. As the linear flight path continues, a small voice emerges, startling the comet. The voice is coming from the comet’s surface. “Where do you think we are now?” chimes the small voice. “Oh I’m sorry to startle you! My home was on that meteor and when the big BURST happened, I found myself alone on you. I’m glad we’re together and safe now.” While the comet cannot talk, it is clear that it is pleased to have company. “Hey look out where you’re going!” shouted the voice as a small white dwarf star comes into view directly in the flight path. Just before colliding, the comet is able to steer slightly to the side. It gets caught in the star’s gravity momentarily and swings around and shoots off in a new direction, like a hammer throw. “Wow, I didn’t think we could go in a different direction! You probably can’t steer too much, but if you are able to use the gravity from these different stars and planets, then you can use their orbit paths to help us go where we want to go!” This introduces the main game mechanic of using planets like nodes to swing around to help guide the path direction forward. This initial level guides you to practice this new skill to navigate through a field of small floating stars. The white dwarf stars allow you to change direction, but then another star - a blue neutron star - gets introduced which has much more gravity and in addition to helping to steer (with a slightly different centripetal velocity), it also gives a small boost of speed. The level is designed to practice these skills in a graduated level of difficulty until you reach the center of the nebula which has a different feel to it and at the center lies a blue planet. This track is meant to evoke a sense of wonder and safety while figuring out how to navigate as a newly born comet.

4. A Wish Granted (Musicake)
As you approach the planet at the center of the area and enter its orbit, a bright colorful tail begins to follow you and a magical stardust begins to build up around you. The scene then cuts to a view of the night sky from the surface of the planet, very similar to the theme image of the person watching the comet. The person is present in the game and when they watch the comet in its shooting star form, they put their hands together and make a wish. The stardust sparkles and grows around the comet and then bursts out into a beautiful display like fireworks. “What just happened?!” asks the voice, “That was beautiful!” The wish that was granted then draws attention to the UI where a new bar appears at the top of the screen. This introduces another core game mechanic that granting wishes helps to increase your strength and stamina and also helps to extend your allowable travel distance across the universe, thereby opening up pathways to new nebulae and subsequent levels.

5. Sailing on Stardust Trails (Blue Lava)
The game then takes you through several different nebulae each with their own identity and each introduces a new skill, such as being able to fling other meteorites at enemies like a boleadora, or using orbital forces to glow and light up particularly dark parts of space. The voice and the comet keep each other company and grow in their friendship as the game progresses. Subtle narrative elements are introduced along the way hinting at who the voice is and where it is that you are actually travelling to. As you travel deeper into space, there seem to be more rogue galactic debris that tries to chase you down or capture you. Each new nebula seems to become more calm once you reach the central planet to grant wishes. This track takes inspiration from video game tracks like the “Rainbow Road” themes from the Mario Kart Series that evoke a sense of whimsical fun through more pop-like space composition techniques. This track plays as you travel between the distant nebulae and also represents the growing friendship between the comet and the voice.

6. What Lurks in the Unseen Nebula (Blue Lava and Musicake)
Eventually you have grown quite strong and have many skills at your disposal and you reach the final nebula which is the one seen in the green theme image. Upon entering this area, there is a more sinister aura that makes the voice get nervous and it becomes quiet. Then with little warning, a gigantic meteor with a monster-like face, jagged rock teeth, and fiery red eyes barrels into view. It then begins chasing the player and throwing small comet fragments which you have to race to avoid. This is the main boss battle and climax of the game. This track has several phases that represent the darkness and caution preceding the battle. Then the main fight phase with high energy, rhythmic focus with time signature modulations, and a reprise of the main theme takes place. The final phase is a heroic-sounding theme representing hope as the comet has the gigantic meteor reeling back after some well-placed attacks.

7. The Tale’s End (Musicake and Blue Lava)
Finally the meteor monster is vanquished and the green hue of the final nebula fades to a more pleasant white. The planet at the center of this nebula has a special glow about it. The voice then breaks the silence “...This is my home…” Just then, the comet’s tail glows and the familiar sparkles burst out in a brilliant display. The comet wonders what just happened. The voice then begins to cry “My wish has come true! I am finally home! Thank you so much for bringing me so far. I didn’t even recognize my home nebula after that monster banished us to that meteor you were born from.” And so, the journey of the comet and the voice comes to a close. The comet was born from a meteor that came from the monster and it was destiny that it should bring the small voice all the way back home. The voice asks “Where will you go? Will you come back and let me join you for more adventures?” The comet seems delighted by this question and swirls upward in a flurry of sparkles. After a heartfelt goodbye while orbiting the planet, the comet is not strong and feels ready to continue the journey granting wishes throughout the universe to all of the unseen realms. The final scene shows the comet shooting off into space with the camera panning to a view of the peaceful stars. This final track is a calm and resolved conclusion to the soundtrack and beautifully caps the end of the OST. Thank you so much for reading and listening. We hope you enjoyed it!

Screenshot of DAW
Included in project page.

Description of Setup (Optional but recommended)
DAWs: Reaper and Logic Pro

Instrument Libraries:
-Various Musio Instrument Libraries (particularly CinePercussion and Taylor Davis Solo Violin)
-Various Kontact Libraries (particularly Electric Mint electric guitar for many melodies)
-Logic Pro stock instruments (most orchestration)
-Hollywood Choirs
-Spitfire BBC Orchestra

We shared composition responsibilities equally. Most tracks were produced in Logic Pro.

Lessons Learned
This was a really fun collaboration where we were both able to learn a lot. We use different DAWs so we had to get creative sending midis back and forth and trying to use synergistic instruments to keep cohesion in the soundtrack. We also learned a lot about space music and we tried to use many techniques commonly used in film and video game space themes based on our analyses. This is our first time attempting writing a linear OST intended to showcase the entire OST as a full piece of music which posed several challenges, but we hope it turned out seamless and cohesive!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I'm so glad you guys were able to have fun collaborating whilst making such a great selection of songs. This is my second time listening to both of your works (first time from Lone Rabbit's OST Composing Jam 8) and WOW, it's so nice hearing both of your creativities shine and merge together so well. The songs are extremely cohesive, and the storytelling has so much depth to it that I can imagine each scene perfectly. One of the rare times I can't really choose a favorite track because the whole thing is just awesome. Amazing work from both of you! 

Developer

Thank you so much for the thoughtful comment and for your attentive listening! I really appreciate hearing that our individual voices and creativities are apparent, but the synergy of our styles was effective. We certainly felt so! Thank you again and it was a pleasure jamming with you again!

Submitted

As usual, just sat back, relaxed and enjoyed the ride.

Great material and stellar production, what more is there to say? 😉 

Good work from both of you!

Developer(+1)

Thank you so much for listening and sharing your thoughts! It's really nice to be able to share another jam with you - you have been such a consistent presence in many of the jams I've participated in. Maybe it's silly to say, but I feel like we have "grown up" together in our music making and its fun to see how far we've both come!

Submitted

Can't even imagine how less proficient/productive I'd be with composing and writing music if I hadn't found about itch composing jams 😂 (started with OST Composing Jam #2 iirc) 

Always been fun to hear the progress of people who keep turning up jam after jam, some people get dramatically better every jam, and others just make great stuff from the get go and somehow manage to get even better 😄

Submitted

What a cool listen! Was surprised at how professional it sounded, and how you managed to tell a nice story with this one. Tracks 5 and 6 were probably my favourite ones here.

Anyways, good job on this one

Developer

Thank you so much! We learned a lot from each other and I'm glad the project benefitted from our collaboration!

Submitted

Heeey this is amazing!! A real journey to listen through the whole thing, very nice story telling in the music! I can tell you really used concept y'all wrote out. Some of my favorite moments are the intro transition into the main theme and how it comes back in the final track. The arc build toward the climax of Sailing on Stardust Trails around 6:20 really felt good too. 

Any criticism is splitting hairs, but a couple things came to mind (during my 2nd or 3rd listen haha). At times it didn't feel so space-y, but I think that's subjective and probably ultimately works to your benefit. The violin in  work on the violin in track 6 got a little tiring for my ears, but it works well in the final track so maybe it just needed a little more support or mixing to get it situated. 

Overall really great work and very entertaining to listen too. NICE WORK!! :)

Developer

The fact you listened to it more than once makes me very happy! I'm curious which parts didn't sound space-y. Thanks for the constructive criticism!

Submitted

Just breathtaking you two. Stunning music here. Yo this is super professional. This could be in a game right now and be some major soundtrack that everyone news. It is clean, engaging, and fun. And your story is awesome. Well done Blue Lava! Some of your best work. I love the switch between orchestral and guitar and slow. It was really fun.

I love how this was a group project. It makes it even better. You two are quite gifted in music! Some of the best music I have heard of late. Thank you for sharing. 

Developer(+1)

This is such a kind comment. Thank you for your attentive listening and for sharing your thoughts. I appreciate you commenting on liking the transitions between various styles - we wanted a variety that all still resonated with the theme and our game idea and we are proud of what we made! Thank you again for such kind words!

Submitted

Already the first seconds feel like a proper soundtrack that would go hand in hand with something like Mario Galaxy or maybe even the upcoming film to it. The arrangement is very nicely done and feels quite dynamic. Really dig that you two tried to tie everything into one song with different segments (and it also worked out very well). Everything just had such a gentle and floaty vibe to it, enhanced by the overall well-done mix. There is really nothing else I could say, so I just shut up and enjoy your both work more 😊.

Developer

Thank you so much for listening and giving this kind comment! We definitely had Mario Galaxy in mind as a prominent reference, and some of the game play I imagined stems from some of the levels from SMG so I'm glad that came to mind while you were listening! I'm glad the linear approach sat well with you - that was a fun experiment!

HostSubmitted

Immediately taken by the quality, right off the bat. It sounds super professional, and professionally composed for AAA.

Really beautiful work.

8:29 really hit me, so awesome.

Yeah, I got nothin for constructive feedback. This is just solid, top tier work. Great job and I am truly grateful that you put this much time and effort into this entry.

Developer(+1)

Thank YOU for hosting this jam! I'm glad you enjoyed our work, it's flattering

Submitted (1 edit)

Wow, Wow, Wow.

Yeah, you two just cooked the most gourmet dish ever known by humankind. First off, that game concept is super super cool! I loved all the mechanics and the general story you guys came up with! It was all really well thought out, which really impressed me!

and then, oh my goodness - THE MUSIC! The music had me absolutely sold. I didn't get bored a single time listening to this track; it really reminded me of Super Mario Galaxy, and just like Nintendo vibes all around.

All the themes were so charming, well composed, and well mixed that I could die from it. But I still have my favourites, the tracks, 1, 2, and 6 were all absolutely masterful, all those time signature changes in the boss theme had my jaw dropping through the ground 6ft deep, definitely one of my top tracks for this jam! awesome work you two!

Hopefully I'll see you guys in some other music composing jams as well :D

Developer

Thanks a lot! SMG was a big inspiration for us. I'm glad you enjoyed it so much!

Submitted

I'M 20 SECONDS IN YOU CAN'T BE THIS GOOD! THAT'S CHEATING!

Submitted

Really solid, the first two tracks' transitions and energy are incredible ! it sort of reminds me of the same epicness and sweeping scores of mario galaxy, and this only continued into the second track, which had some synths that are very reminiscent of that game. I love the mix, the variety of instruments create this otherworldly feel that kept me engaged the whole way through. It's simply magical. 


The 5th track was a bit of a head scratcher, not because it's bad but because the melodies seemed more inspired by something like owl city or other early 2010s pop acts. It still had me imagining the same sort of world attached, and it definitely fits thematically, but I wasn't really a fan of the jarring switch up, nor did it do as much for me as the preceding tracks. 

Track 6 picks back up with the same things I loved about the opening cuts, however I do think the sine wave synth got a little repetitive after hearing it so much.  I also felt like the bass was incredibly weak, in the opening orchestral section. It does pick up but I still felt like like low end was a bit too high-passed on some percussive elements. 

A Tale's End was really pretty, a soft closer to a fantastical score of music ! I really enjoyed the whole thing.  Incredible work !

Developer(+1)

Thank you so much for such a thorough listen and for taking the time to write this entire comment! Overall I fully agree with all you've said! :)

When we approached working on this project together, we pulled many of our favorite video game space themes and analyzed them, since neither of us have had extensive “space” composition experience. We noticed there were several different styles that all felt like “space” and some of our early ideas (prior to writing the story) were to create tracks in each of these different space sub-categories. Some of them I agree ended up landing really well in this OST while others were a good experimentation, but maybe didn’t hit the mark. I appreciate your comments of track 5 sticking out and I think I agree. This was the first track I made to try and experiment with my sound libraries to try and find a space palette. It was intentionally trying to be poppy since one of the space categories we noticed we called “space pop” and included Rainbow Road themes and several Sonic themes. So the references you picked up were spot on, but I get that it feels like the odd one out of the bunch. This is a great takeaway point from this whole experience! I also really appreciate the mixing notes for the battle track - I hear exactly what you are referring to and totally agree. Great ears! And to be compared to Mario Galaxy is a wonderful compliment. That was a big inspiration for the first two tracks for sure! Thank you once again!

Submitted

Wow the seamless transitions is really well done. These songs remind me of some of the prettiest songs in A Hat in Time. Really lovely. Really captures what you put down in the description! The mix is super clear and solid too, very nice

Developer

Thanks!! A hat in time is a lovely game

Submitted
Deleted 162 days ago
Developer

Thank you! It's a honor being compared to Silksong

Submitted

Really beautiful I love it! =)

Developer(+1)

Thank you for listening!

Submitted

Truly beautiful and special — such a magical, narrative, and cosmic atmosphere. ‘Wish Tale Main Theme’ is my favorite.

Developer

Thank you so much - you have hit on very specific adjectives we were aiming for!