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Congraulations to all submissions! If all goes well, first pack will be streamed on Sunday 11/30/25 Sticky

A topic by Madclown55 created Nov 29, 2025 Views: 895 Replies: 17
Viewing posts 1 to 16
Jam Judge(+15)

I just wanted to say how much I enjoyed playing all of these games. You all should be proud because these games were very creative and fun to play. The judges are now deliberating  and deciding which games to include in the packs. Assuming we all manage to come to a consensus  soon, the first pack will be streamed by Vinny on this Sunday 11/30/25.  Just a disclaimer that Vinny doesn't plan to stream all of the games just the cream of the crop. There were a lot of very good submissions this year though, so picking out the packs might be difficult. 


Thanks to everyone who participated and I hope you all can join again next year!!


-Madclown

Submitted(+3)

Thanks for hosting this jam, and doubly so for all the invaluable feedback! Congratulations to everyone who participated, I hope to see your games on stream!

Submitted(+3)

Thank you for organizing this!

Submitted(+1)

Big thanks to the organizers and everyone taking part! It's been a lot of fun!

Submitted (3 edits) (+1)

Thanks for hosting the jam, it was a ton of fun! Also, I noticed that our game might be kinda long/difficult, so if our game at all ends up with a consideration to make it on stream, we can enable a little debug feature we had to skip the current section and give a new build real quick with that enabled. That way, if vinny gets stuck he can just skip over the duck hunt or the platformer sections to see all the content we put in! If you guys don't end up picking our game or think it's fine, no worries.

We went ahead and uploaded that build, but we clearly labelled it as post jam work! As well, the original upload from the jam deadline is still listed, so hopefully that doesn't go against the spirit of the jam and still showing the work we had done as of the deadline.

Submitted(+2)

I'd like to thank everyone who organized, submitted, and judged this jam. It was a lot of fun. Both trying to create something playable and presentable in a week, and playing all the games created by other participants. While I didn't have time to play them all, the ones I did play were fun and interesting, each in its own way. It was my first time participating in a jam, and it was a really interesting experience and a nice change of pace from a long, slow cooking projects.

Submitted(+1)

Thanks for the organizers for the opportunity and to all of the developers that participated on this jam, it was a fun ride.

Submitted(+3)

Thanks!  What a fun first game jam experience, glad to have been a part of it and see everyone's cool submissions

Submitted(+1)

Thanks for hosting this jam! My first time doing a gamejam, amazing experience and learned a thon. Congrats to everyone who partecipated!

Submitted(+1)

This was a lot of fun, thanks to all the organizers and fellow jammers!  

Happy to see the jam could be a yearly thing,  look forward to coming back always learn so much from game jams! 

Submitted

Thank you! It was fun :) 

Submitted(+2)

The MYTHIC Madclown <3
Thanks to ALL organizers, This was one of the coolest jams I've ever done in like (wow) 12+ years of jamming out??  Was sick even the first few days but still pushed thru

Loved the curveball and hope you guys do another curveball next year.  Had an amazing time with the team we formed. 

Congrats to everyone, all walks of skills.  Publishing something big or small is NOT EASY.  This was such an art-block busting experience with SO MUCH creativity and brilliance on display.  SO MUCH taste and great art here.

May we quack again!


Submitted(+1)

Thanks and kudos to everyone who organized / participated! It was awesome to see everyone鈥檚 unique ideas and amazing games. I had lots of fun, and cheers to next year鈥檚 jam!

Submitted

Huge shout out to all the judges and organizers, wrangling 100+ people and playing 100+ games is no easy feat. This was good fun and I hope to do another.

Submitted(+2)

Thanks for holding this again! I got a chance to make a proper game with a team after I didn't have as much time for it last year. There were a lot more submissions this year, looking forward to checking out more of them and seeing them on stream!

For next year, I don't know if there's a way to make it so the game ratings aren't adjusted on a curve, because it feels like my game got punished hard by not as many people rating it. The raw score I got from people who played and the judges was actually really good, but after it was "adjusted" by the average number of ratings it went way down. Maybe make it so only the judge ratings count in the final score so it isn't weighed off of one game getting 35 ratings and another getting 10? Just a thought, I know it's all just for fun anyway!

Submitted(+1)

Huh... I was reading the scores backwards until coming across your post. It seems we are in the same boat. I was under the impression that the judges/curators were doing their own thing as far as picking games for the packs, and that Vinny's winners are entirely separate from the jam scores.

As far as jam scores go, in our case, I think the biggest mistake was uploading a busted web build instead of just going with the Windows & Mac builds. Lesson learned for next time!

Submitted (1 edit)

You're right, ultimately the judges do pick whatever they want to send Vinny, and Vinny has no idea about the itch.io scores. It just kinda peeves me seeing the way the automated scores are handled because it makes my game much harder to find on itch.io itself even if it scored well from the people who played it (unless you sort by audio, in which case we're on page 2). Thankfully, the judges seem to include a couple of the lower ranked games in the packs instead of just the high ranking ones, so it hopefully may still get shown on stream. 馃 

I made a similar mistake, I think more people would've played and rated ours if I had been able to make a web build. Unfortunately, I wanted to try Unity's HD renderer, and found out too late it can't publish to WebGL, so I would've had to rebuild all of the graphics and shaders to do that.

Submitted(+1)

Watching the first stream! It was fun to participate!