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A jam submission

LumenlessView game page

A short puzzle platformer set in a world where light causes decay
Submitted by Aya — 5 hours, 23 minutes before the deadline
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Lumenless's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#33.6943.694
Audio#53.9723.972
Theme#64.2224.222
Overall#83.8293.829
Fun#113.7783.778
Controls#173.6673.667
Graphics#293.8893.889
Originality#323.5833.583

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

Lights Out

Use darkness/night as part of your game

Game Description
A puzzle platformer where light is the enemy

How does your game tie into the theme?
Light has caused the decay of the world (and actively damages you when touched by it)

Source(s)
https://github.com/AyaPK/Lumenless

Discord Username(s)
TechWaifu

Participation Level (GWJ Only)
2

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

Wow. The game fits the theme really well, the music sets a really amazing atmosphere and it's fun and creative all around. Gotta come back to finish all there is :)

Submitted

I failed most of the time, i think im noob to platformers, but still was a great experience, Audio was good to the ambient aware of things and story.

Great mechanics to what was propose

Submitted

Loved it, it's like Super Meat Boy meets Portal.

Only possible technical critique I could give, is to consider adding "Coyote Time" to the jumps. Other than that it is a  solid dang game.

Submitted(+1)

I liked the monochrome colors and the puzzles are fun to figure out. Cool entry! :)

Submitted(+1)

Very nice use of the playcard,very good thought out game design! simply aamzing!

Submitted

I'm not usually a fan of platformer games but the puzzle mechanic made this one really interesting. It was challenging enough so that some levels had me scratching my head a little bit, but it had just the right amount of difficulty for me to figure out the solutions without taking too long. 

Really enjoyed the health decaying mechanic and thought the hints in the background were really neat! :)

Submitted(+1)

Awesome work! I loved how much you got out of simple mechanics! A few VERY MINOR points/suggestions:

  • Speeding up regen after a second-ish would have been. Especially later on when at the end there was a lot of waiting to refill and speeding that up might have kept the pace a tad better
  • Similarly, I wonder about not doing a straight fade to black. Maybe the gray foreground faces a little slower.
  • Some coyote time (where jump is still counted a few frames after leaving a platform) would have been so nice! I’m guessing you used capsule collision (or sphere, rounded bottom either way) so getting right up to the end of a ledge was tough. Level 14 was soooo tough, easily 20+ tries to get the star. Last level was tough to but 14 was the real doozy.

Again, minor points, I had a great time with this!

Viewing comments 27 to 21 of 27 · Next page · Last page