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A jam submission

OvergrownView game page

What will you have to give up to make it home? Will you make it home?
Submitted by ArtbyAmari, CalAnu, Cameron Dodd, HappyGorgon, ๐Ÿ„ mycelium ๐Ÿฆ (@mycelium_music), Dori (@JustDori_) โ€” 22 seconds before the deadline
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Overgrown's itch.io page

Results

CriteriaRankScore*Raw Score
Storytelling#343.6003.600
Gameplay#433.1003.100
Overall#513.2003.200
Theme interpretation#652.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This one was lovely!
The simplistic visuals and the custom UI design are a great addition from the start and the story is super easy to follow. I really dig the character designs as well, they're very eye pleasing.
I personally liked a lot that small feeling of dread I got when reading the messages describing the slow progression of the vines around your body and psyque until it makes itself super evident with the rambling/confused text.

One thing I found kind of odd though... is how "hard" the game makes it to give in to the influence of the swamp, I expected to get a bad ending after hitting the wrong button once, but instead I still got the good ending. Only after repeatedly hitting the wrong option on purpose I got the bad ending.
 

Submitted(+2)

Love this one! The art and the writing are both fantastic!

Submitted(+2)

I liked this story! Looking at my reflection provided a great feeling of unease as more idols were visited. And I also liked how there were negative emotions that you had to power through with your OWN positive memories to deal with the overgrown roots problem at these stations. Nice job!

Submitted(+2)

Great job! I really liked the idea and the execution. The audiovisual side of things is also very good, even though it is not judged for this jam.
Seems I might not have been very resilient since I have been reclaimed, but it felt like an interesting option, not to resist.

Submitted(+2)

A wonderful story! I loved how each plant required proof of a good emotion from the main character's memory. The visuals, music, and gameplay all matched wonderfully. I also loved what you did with the UI! :) 

I got two endings (a new home, and arrived intact but altered). I wonder if there were more endings. I did not understand specifically how (if at all) eating, drinking, listening to the festival vs the swamp affected the progression. I also tried different options with the plants, but I did not notice if some did not result in the plants overtaking the character.

Good work! ๐Ÿ™Œ

Developer(+2)

Thank you so much! We struggled a bit with how to implement everything using Arcweave, but really wanted to focus on attaching all the artistic/musical/gameplay elements back to the narrative. 

Those are the 2 main endings, you got! We have 1 other (if you choose not to be resilient at all one might say), and then we unfortunately had to cut a couple other secret endings or achievements we had in mind because of the time constraints. That means that all the travel options serve mostly as ways to watch the story progress in different ways rather than leading to different endings right now.

We're so happy you enjoyed! And thank you for leaving us some feedback :)