Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Staff of MadnessView game page

Top down shooter with chaotic magic stuff
Submitted by MarkusSecundus — 6 hours, 57 minutes before the deadline
Add to collection

Play game

Staff of Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#392.6473.625
Innovation#432.2823.125
Overall impression#452.4653.375
Controls#462.1913.000
Visuals#482.6473.625
Fun#492.1913.000
Theme#591.7342.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I feel like I have severe skill issues after playing this one, but I like it anyways 🫶 good job on the art!

Submitted(+1)

Wow, I really liked it. At first it seemed very difficult, but once you notice the sequence of spells, it becomes too easy. Overall, the idea is 10/10. The quality for two days is also excellent. The only problem I found (or maybe it was intentional) is that the spells always fly a few degrees off target. I would also like to see more uses for non-damaging spells. It makes sense to cast all of them directly at the wall and that's it. Excellent result and excellent potential!

Submitted(+2)

This is not my staff

Submitted(+1)

Interesting game. Aiming ended up a bit wonky on my system making me whiff shots on static targets I had my mouse over, but it was fun trying to dodge enemies while the staff cycled into one of the two damage spells.

(+1)

A great game with good graphics, but unfortunately, too difficult for me

Developer (3 edits)

Thanks :) 
Honestly it's still really hard to grasp what the difficulty might seem to be for other people, given I left so many ways how to totally cheese through it xd (e.g. you can get unlimited healing by just spamming spells for some time, since the healing spell you'll eventually cast heals you just as it does the enemies lol )

Developer (2 edits)

that `cheese VS play it the fun way` player dilemma was obviously also an artistic intent supposed to fit into our main theme or something like that xd

(+1)

I tried to memorize the sequence of spells and avoid shooting buffs at enemies. Maybe I missed something that would have helped me play better. Either way, the game makes an excellent first impression, and I’m sure more skilled players will appreciate it for what it’s worth. Well done!