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Gemstone Hive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.250 | 3.250 |
| Audio | #1 | 3.000 | 3.000 |
| Most Experimental | #2 | n/a | n/a |
| Creativity | #4 | 2.750 | 2.750 |
| Art | #4 | 2.250 | 2.250 |
| Story | #4 | 1.500 | 1.500 |
| Overall | #4 | 2.550 | 2.550 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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🎮Video Game
An interactive experience made with a traditional game engine (Unreal, Unity, Godot etc.)
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Comments
At the first try I just died. But once I figured it out, it was pretty fun. I'd like to continue playing this one. I'm not sure about the wall thing though. I never use it, it doesn't seem to do much.
thanks for playing! I'll take a look at fixing the walls in a future patch. I was considering having them buff the golem if they were around him, but ran out of time.
I think the walls might also work better if they are either cheaper, bigger or can take more damage. If they made the golems stronger that would probably also be cool, but at that point you'll probably need some kind of explanatory text so that players know it can do that.
Hey! I like the gameplay as you constantly learn new strategies when playing. The formula feels innovative as its pretty free form, sort of like some TDs where you build your own path for the enemies. The things you can buy have their own identity which is nice. The whole works well together, theme, effects, graphics and is surprisingly fun. :) Well done for such a short time.