realy good game i liked it a lot the voice acting was nice and the story was nice too
good game
| Criteria | Rank | Score* | Raw Score |
| Music & Sound | #40 | 2.440 | 3.571 |
| Visuals | #45 | 2.733 | 4.000 |
| Innovation | #50 | 1.952 | 2.857 |
| Overall impression | #52 | 2.245 | 3.286 |
| Theme | #54 | 2.049 | 3.000 |
| Fun | #56 | 1.659 | 2.429 |
| Controls | #57 | 1.854 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
realy good game i liked it a lot the voice acting was nice and the story was nice too
good game
You did some very nice looking art, Shame there is not that much to the gameplay - you are hardly threatened and I mostly just spammed attack.
I know some people mentioned this or that toy having more power, but I tried all of them and they seemed mostly the same. - attack and kill one minion, start on the other. Round two finish the other minion + hit the boss. Round three finish the boss.
Cheer sometimes added cheer, but I have no idea what was it for and when I cheered it not always gave me cheer.
But visually its well put together
Hah so the Lego piece is insane, I only decided to try it out for the first time when I came around to the the last round, making it my opener for the čert, so it was really funny to see him obliterated:D
I love this spin on Czech fairy tales, I don't think I've ever seen a fighting game done with them and the idea of using toys to defend yourself is just charming. The art style was really nice (the toys look cute, the doll's design was my favorite). Also props for having both a Czech and English version, that was really nice.
I was really surprised by the voice acting. It sounded genuinely professional, like a real voice actor. I also loved the art style. It has this charming, classic Czech fairy-tale vibe that works beautifully. However, I did struggle a bit to understand what each toy actually does, although I eventually discovered that the Lego block is absolutely OP. Adding a bit more information to the actions would really help the game feel more strategic. Overall, I enjoyed playing it. Great job!
Thanks for playing. I appreciate your comments about the game and understand your criticism. Unfortunately, it's a classic game jam situation. The battles should have been more elaborate (well, everything should have been more elaborate...), each enemy should have unique attack values, toys can heal, support, etc. The player should have been able to see all of this in the UI so they could think strategically. Unfortunately, we had to remove several locations and enemies, as well as this entire system, so only the basics remained. However, Lego is intentionally OP, I wrote 100 damage in the stats as a joke. Well, because it's Lego, you know. But without it, it seems strange.
I'm also glad you liked the bit of VA that was present. By the way, if we had put the entire dubbing in the game, we would have had professionals there. It was my personal challenge :))
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