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A jam submission

Color Tap challengeView game page

Tap Fast, Think Faster – Master the Color Challenge!
Submitted by Abdeallah games — 29 days, 49 minutes before the deadline
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Color Tap challenge's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4541.5001.500
Graphics#4791.7691.769
Overall#4831.6151.615
Innovation#4851.5001.500
Gameplay#4921.4621.462
Theme interpretation#5241.3851.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Loxyhp

Game description
Project Name: Color Tap Challenge – Mobile Game

Description:
Color Tap Challenge is an interactive and fast-paced mobile arcade game designed to test players’ reflexes and color recognition skills. The game presents players with randomly appearing colored circles that must be tapped before they disappear. Each color awards a different number of points, and consecutive successful taps build combo multipliers, increasing the challenge and excitement.

The game features multiple screens including a home screen, gameplay screen, game-over screen, and in-game store. Players can earn coins based on their performance, which can be spent in the store to unlock power-ups like extra time, double points, or ad removal for uninterrupted gameplay.

The project is built using HTML, CSS, and JavaScript, ensuring responsiveness and smooth performance on mobile devices. Animations, sound effects, and particle effects are included to enhance user engagement. The game also stores high scores, coins, and purchased power-ups in localStorage, allowing players to maintain progress across sessions.

Key Features:

Five colorful circles, each with a unique point value.

Combo system to reward consecutive successful taps.

Power-ups including Double Points, Extra Time, and Ad Removal.

Animated particle effects for satisfying visual feedback.

Responsive design optimized for mobile devices.

Sound system using Web Audio API for interactive feedback.

In-game store with coin-based purchases.

Persistent storage for high scores and player progress.


Technologies Used:

HTML5 for structure

CSS3 for styling and animations

JavaScript (ES6) for game logic and interactivity

Web Audio API for sound effects

localStorage for data persistence


Target Audience:
Casual gamers who enjoy quick-reflex arcade games, mobile users, and anyone looking for a fun and colorful gameplay experience

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Comments

Submitted

Gets absolutely broken fast after few seconds and even the sounds stop working at that point. Is this how it's supposed to work? Your repo link also is not a repo but a user (who doesn't have this game repo in it).

Submitted(+1)

Submitted right at the game jam start and smells strongly of AI.

Submitted

From difficulty easy to impossible in 3 seconds. Very strange ad options, seems like it is not made for the jam

Submitted(+2)

so it was submitted 10 mins after the jam started, has an option to "buy" credits by watching ads and it's impossible to play. nah man, this is not what a gamejam should be about

Submitted

The concept of the game is great, but since it's such a fast-paced game, it would be better if the triggers of the circles were generously sized, as there are times when it looks like you've touched the circle but the game doesn't count it.

Other than that, the idea is cool! 

(+1)

i probably got the all-time worst score trying to play this with a trackball mouse

Submitted

I like the idea of the game but after the first 3 circles it was so fast it was difficult to keep up at all on PC which is the only way I can play this. But cool game!

Submitted

Submitted on JAM start.