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Slime Get's Strong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Experience | #53 | 2.111 | 3.500 |
| Polish | #53 | 1.960 | 3.250 |
| Audio | #58 | 1.809 | 3.000 |
| Functionality | #59 | 1.960 | 3.250 |
| Visuals | #60 | 1.809 | 3.000 |
| Theme | #62 | 1.960 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It looks like poop, not slime sorry XD
I'm thinking the same thing then. XD
That's a nice concept, but it really need some quality of life additions:
- ability to move with WASD
- Better to have the slime itself have a specific color based on level, not its name
- also good audio feedback when collecting slime or losing health
But i understand it's a 36 Hour challenge so having a lot of features is not possible, good job!
Thank You For Playing!
- I initially wanted to make him move around widely, but in this game jam I wanted to apply the Parlax mechanic, so I made the slime only able to move left and right.
- I also initially wanted to create many colors for my slime, but during development I may have chosen the wrong color palette. So the colors I could produce during development were only two. Therefore, I made the colors different for each level. And I made the two slime colors have different movements.
- Funny story, I should have added sound effects like when eating other slimes or leveling up. But at that time, I didn't know—maybe I was pushing myself too hard. Before the submission deadline, my body felt weak, my head was spinning, etc. So I didn't have time to implement them.