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Bullet Hell?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #302 | 2.370 | 2.370 |
| Overall | #379 | 2.296 | 2.296 |
| Theme interpretation | #414 | 2.037 | 2.037 |
| Innovation | #417 | 1.852 | 1.852 |
| Graphics | #477 | 1.778 | 1.778 |
| Audio | #507 | 1.259 | 1.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/takaboutfruit/bullet-hell
Game description
Simple dodge ball bullet hell game made with Raylib in C++
Theme interpretation
Wave of BALLS
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Comments
Neat! Quite an apt name, is it really a bullet hell if there aren't even hundreds of bullets on the screen at any time. 🤣 I seem to be hitting my limit at around one minute mark always. It gets kinda boring to keep playing the super easy early 30 seconds or so to keep going for a better score.
The auto move is kinda interesting but it doesn't really add that much difficulty. Just like pacman without the walls or snake without the tail. The main difficulty is just dodging the stuff that moves faster than you do and you can't realistically use quite a big portion of the screen as it might at any point just instantly kill you.
It might be interesting to have a life system so that it wouldn't be over that quickly from a single small mistake. But that of course would make the game easier or at least make runs last longer, thus also increasing the repeated "boring section" length.
Did not seem to launch on Firefox for me but did work on Edge.
As others seem to have also pointed out, some music and sounds effects would be nice addition. And of course some gameplay variation things too would extend the gameplay time. It's a solid base that could be brought a bunch of different directions! Maybe shopping system where you could buy upgrades between runs to encourage for more replay. The currencty could be the time you survived (maybe squared so that every lasted second would be worth more than the last one) or there could be coins to gather while dodging. Or is could even be made to a rhythm game where the levels are more hand crafted and synced to the music. The possibilities are endless really. There's always the next time and can shoot for a bigger scope/target the next jam as you hone your craft!
Anyways, good job on your first solo project! 👍
Some music will be better !
Nice, i like the idea, its a shame it has no audio
Well done for a first-project. Very challenging too. I think it can reflect the wave theme better if you pause the bullet spawn once a few seconds (wave gap), instead of spawning them uniformly.
Pretty nostalgic, first games I made where also about circles :D
Nothing else much to say though. all seems to be responsive and working fine. although I see there was mute button. but I had no sound... played if on firefox.