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A jam submission

Space WaveView game page

A game for the Gameoff 2025 Game Jam.
Submitted by エンリケ — 4 days, 23 hours before the deadline
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Play Space Wave

Space Wave's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1692.8572.857
Audio#2292.7622.762
Overall#2592.7142.714
Graphics#3102.5712.571
Theme interpretation#3592.3332.333
Innovation#4471.6671.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/rickxzx/Space_Wave_Game/tree/master

Game description
Space Wave is an arcade shooter built to bring back that raw 80s–90s energy. Everything runs in waves: you jump in, enemies swarm you, you upgrade your weapon, grab power-ups and try to stay alive just a little longer.

Each wave hits harder, gets faster and ramps up the chaos. It’s all about score, reflex, and that classic “one more run” feeling.

Made for GameOff 2025.
By: rick

Theme interpretation
Space Wave interprets the theme “wave” from every angle. First, in the most literal way: waves of enemies crashing in nonstop, getting faster, tougher, and more chaotic every round. Then you’ve got the waves of progression — each stage boosting your power, dropping new upgrades, and pushing you into that rising flow of action. But it goes further. The game also delivers waves of nostalgia. Every effect, color, explosion, and bit of pacing is built to hit the same feeling as the classics from the 80s and 90s. It’s that sudden rush you get when something brings back the energy of old arcades and early consoles. In the end, Space Wave is all of that: waves of enemies, waves of difficulty, and above all, waves of nostalgia. A full blast of classic vibes straight at you.

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Comments

Submitted

Nice visual effects! The intro is quite amusing.

Developer

Thanks bro!!! 

What was your highest wave score? What was the most fun part of the game? Which power-up did you like the most?

Submitted

A simple but solid game across the board!

One wishlist item: let me hold to rapid fire shoot (or have some other restriction on how fast I can shoot). Forcing me to click quickly become an accessibility barrier.

Developer(+1)

Thank you so much for playing!!

Which wave did you get to? Which power-up was your favorite?

I will add it.

Submitted

Wave 10. I was focused on increasing attack power so I could try to kill reds faster.

Submitted

Great fun arcade experience. Very smooth feeling gameplay with a fantastic 80’s aesthetic. Great work!

Developer

Thank you very much, which power-up did you like best? What's your maximum wave level?

Submitted

Maximum level is 15, the red powerup is the most fun.

Submitted

It is a old fun arcade game. I like it.

Developer

Thanks!

Submitted

There are too many STG in this game jam, but they are all excellent, and yours is no exception.

Developer(+1)

Thanks, I noticed that too.

Submitted

Fun game! Made it to level 12 and things got fast! I enjoyed the gameplay. I didn't realize there was a shop or energy shield until about level 6 though. I like the upgrades. Overall fun game! 

Oh and maybe a 10 second count down is a bit on the long side at the start.

Developer

The idea is for the player to get used to the wave system, shots, and energy shield before wave 10; from then on, the game tends to get more and more difficult. Congratulations on getting this far.

Thanks!!

Submitted

Had motivation to play to around wave 15 or so. At least until that point the game felt too easy, but maybe harder times were still ahead? It was quite easy to cheese enemies by phasing through walls. 

I would have appreciated that I could just hold my mouse down. Clicking to shoot does not really serve any purpose other than tire my hands.

Upgrades were simple, but effective. It took me a while to notice the transparent shop button though.

But overall, a simple but solid entry!

Developer

From wave 10 to wave 20 the game is difficult, it only starts to become impossible from wave 20 onwards.
Thanks for playing!!!

Submitted

I like the idea, its funny how on wave 9 its super easy, and out of nowhere when boss shows up, u get snapped hahahha

Developer

LOL, that was the idea, that the player would die a few times before humiliating the boss, but with "Hunter Mode" you can eliminate him easily. Or you can also increase the number of shots per turn.
Thank you very much for playing.

Submitted

Addicting, simple game loop and nice music/audio! It was very easy until suddenly I got smashed lol

Developer (1 edit)

Which wave did you get to? LOL, that's exactly what I thought, the first 10 waves should be easier, then it gets complicated LOL, I hope you had fun with the power-ups and the... hmmm.... Mel Gibson??! 

Thanks for playing!