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Survival Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #415 | 1.768 | 2.500 |
| Theme interpretation | #429 | 1.945 | 2.750 |
| Gameplay | #453 | 1.679 | 2.375 |
| Overall | #474 | 1.679 | 2.375 |
| Graphics | #496 | 1.591 | 2.250 |
| Innovation | #528 | 1.326 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/makkuz2013/survivalgame
Game description
Object of the game is to survive as long as you can. Each night skeletons will attack you and each 3 nights a tsunami will happen. To build a shelter, chop down trees and place walls. The tsunami will destroy the walls and eventually, you will run out of building materials.
Theme interpretation
Using tsunami
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Comments
I played through three days, it was fun to figure out what to do with the materials, and it's nice that there's a tutorial guy right at the start too! The skeletons are also pretty tough, so I just chose to stay in the shelter for as long as possible, haha! I suppose how long you survive depends on how little amount of wood you can use for the shelter every 3 days, since it all gets wiped out by the tsunami.
For your future games, I really suggest making a pause menu where you can push a button to quit the game instead of the escape button quitting the game instantly. For many games, the escape button either closes menus or opens up the pause or settings menu. This means most players will probably quit the game while trying to navigate the inventory menu like I did.
Thanks for your feedback! And also, what a coincidence! I'm making a pause menu for my game right now! (I'm not sure if this is allowed because its not really a bugfix and its after the deadline)
Took me a little while to get used to not press ESC to close the inventory but after that it was fun crafting materials and fighting enemies. It would be interesting if enemies spawned from all corners or enemy arrows damaged the wood barrier because I managed to become invincible with a barrier on a corner of the map and I just waited for the tsunamis. That said, avoiding those big waves was pretty satisfying!
Hi, tried the game, pressing 'Esc' while in the crafting menu exits the whole game. Clicking on the items I want to craft doesn't craft the item 🤔
No worries, I fixed the issue now by rewriting the entire inventory system. Closing the game with esc is intended, because the game runs in fullscreen, so players dont need to bother with closing the game by hand. In case you wanna close the crafting menu, just press the I key again.
Hey I tried to play your game and it looks like the crafting system doesn't seem to work. I assume you're supposed to collect the materials in the world and open up your crafting menu and click the item you want to craft, but wherever I clicked nothing happened. Let me know if you fix it and I'll replay it :).
dang, im trying to get over this bug for days. im rewriting the whole item system today.
Done. I've rewritten the inventory code, you can now play the new 1.03-crafting-rewritten version. Hope you like my game after this!
Awesome! I tried it out and it looks I can craft, create a shelter, and I can defend myself against the skeletons. Big improvements! It looks like everytime I craft it checks if I'm holding down LMB every frame, and it creates a bunch of the item I'm trying to craft. A boolean can fix that if used correctly. Good job!
Thank you! I appreciate your feedback! Yeah, I forgot to add the boolean. That's a super quick fix - literally 2 minutes. (because the exe building process counts). I'm also looking to build the game for Linux somehow and maybe even macOS but i'm not sure if that's possible with the build tool I use (pyinstaller)
Done! You can play the new version right now!
Maybe it was my fault, but I could not craft anything, the menu opened but I could not find out how to craft.
yeah, it's my fault. it's just a bug because i made crafting at the last days before deadline, maybe i can fix it. for now, try to get grass first and make string without making grass be inventory. post-deadline bugfixing should be allowed.
check, i've made a bugfix