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A jam submission

Wave MageView game page

Position structures to upgrade your attacks
Submitted by PLGames (@pancholope123), lukaspfeiffermusic, Necromint, Jaime54321, Flavius045, CE-0 (@PronouncedCeero) — 20 hours, 31 minutes before the deadline
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Wave Mage's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1373.2273.333
Innovation#1602.9693.067
Overall#1693.0343.133
Gameplay#2042.7112.800
Graphics#2362.9053.000
Audio#2482.7112.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/pancholope321/Wave-Mage

Game description
This is a dungeon crawler, you are a mage that has mastered the art of casting waves upon his enemies.
Place structures to empower your wave attacks.

Discord contacts:
Music: lukaspfeiffermusic
Main menu, win-lose screens: mint_4ebupka

Theme interpretation
The mage attacks using waves as it's primary source of damage

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Comments

Submitted(+1)

The drawings look very high quality.  The game is nice except for the boiler.  Waiting is boring, but the game sounds nice.

  Overall, good work, good luck 

Developer(+1)

thanks!, we forgot to add numbers to the boiler to explain the damage done to the enemies, would you recommend to play it faster??

Submitted(+2)

This is a very neat idea. I like the idea of building up insane combos and chain reactions to blast the enemy. Great work!

Developer

Thanks!

Submitted(+1)

I thought that the concept of attacking that you came up with was very innovative. Moving things around the scene to reflect waves back at the enemies, duplicating waves. Figuring out the best way to generate the most amount of waves to deal the most amount of damage. Something that I would love to see in a future update or even future game is to see damage markers on the enemy when the wave hits them. I couldn't tell which waves were doing more damage or if the waves were even hitting at all until after the attack had finished. Just a little more feedback for the player is all. Loved the art that you had for your game  - especially the thumbnail and the decorations for the itch page. Great job and keep up the good work!

Developer

Thanks, that is a great feedback we didn't add the damage shower nor the hp of the enemies but that should make the game more comprehensive :)

Submitted(+1)

Enjoyed playing your game! I liked the art and the music, the switch between fight and shop music fit the vibe switch nicely:) gameplay wise I feel like it has a lot of potential getting more engaging and varied, like maybe you could have more control over where to place items or which enemies to direct them towards or being able to do other attacks/abilities - but overall nice job:) I enjoyed it

Developer(+1)

thank you for your comment! One idea was to choose the initial direction of the wave, but that was descarted at the process due to time

Submitted(+1)

It was a little confusing to understand but it's creative and great take on the theme well done!

Developer

yeah we didn't have time to add a tutorial :)

Submitted(+1)

This was pretty fun. It would have been great to scale the coin reward based on the enemies you killed, after about 8 waves it was still only getting 2 coins and couldn't even afford a health potion. The music volume auto adjusting up and down after an attack was also distracting. The wave theme was incorporated nicely, I did enjoy the effects.

Developer

thanks! Yeah we wanted to add enemy damage scale up we only implemented health growth of the enemies and also money earning increade every 3 days.