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WAVEBREAK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #623 | 0.750 | 1.500 |
| Gameplay | #635 | 0.625 | 1.250 |
| Overall | #640 | 0.625 | 1.250 |
| Graphics | #645 | 0.625 | 1.250 |
| Audio | #654 | 0.500 | 1.000 |
| Innovation | #659 | 0.500 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/TheCharBot/GameOff2025Submission
Game description
Top-down Tower Defense
Theme interpretation
By having multiple waves of enemies.
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Comments
Love the adorable little creatures, and how much of a horde they produce. I’d love to see this idea and style expanded into a more substantial game. Great work!
I was actually thinking about expanding the game, maybe in a few weeks. I'm also thinking of adding a scoring system. Thanks for the comment and feedback!
For anyone rating this game, I'll explain how to play here:
The first button - for building towers. Press it to bring up a menu of 3 different options
The towers - once you're in the menu mentioned above, you can either pick a normal wall, ranged tower, or melee tower
-The normal wall is a high-defense, low-offense (it has no attack power)
-The ranged tower is a medium-defense, medium-offense, and can attack from a distance
-The melee tower is a low-defense, high-offense, it does massive damage, but can only do that damage once an enemy is touching it
The second button - the wave start button. Press it to start the next wave (it won't do anything if you are currently in a wave)
The third button - The settings menu. This button is unimportant, and does nothing.
There are 10 waves of increasingly more difficult enemies, and if you make it through all 10, as long as you have a tower remaining, you win! If at any point you have no towers remaining, you lose! If you lose, check the terminal which opened with the game.
Have fun!
Hi there! I get it, a tower defense game! At first, it was hard to see what do I have to do, then the second button started it.
The third button showed an empty canvas, is that normal?
Yeah, it's kinda scuffed and I should have explained the controls better, and the third button should open a blank canvas, it's the settings button, and I didn't implement settings yet. Thanks for the feedback!