As others have said, the tone and graphics that went into this game are pretty unique and interesting, but the gameplay mechanics were either not behaving as intended or there was something obvious i was missing.
I couldn’t get the blebs to get off the first rope, and the flies were always present never giving me a chance to experiment with a bleb long enough to figure out what I was doing wrong. Would love to see this concept iterated on and tightened up though.
Great work anyways!





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