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Owltimate Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #48 | 3.833 | 3.833 |
| Overall | #104 | 3.292 | 3.292 |
| Gameplay | #124 | 3.042 | 3.042 |
| Audio | #147 | 3.000 | 3.000 |
| Innovation | #149 | 3.042 | 3.042 |
| Theme interpretation | #385 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/HalfdanIsaksen/GithubGameJam
Game description
Western deck builder created in godot, using aseprite for art.
Theme interpretation
Waves off enemies coming at you while you fly through the dessert.
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Comments
Very cool graphics and interesting mechanics.
Love the animations too!
I was losing health but couldn't figure out if it was the enemy shooting at me or my shot misfired. Sometimes I was shooting and nothing happened, couldn't get why either
Very good entry overall!
I can see you've been grinding Adam's Slay the Spire tutorials like me hahahah. I like how you integrated the map feature to a repeating branching decision, it fits the game and feel. The art style is amazing, and as far as I can tell the gameplay mechanics are pretty unique. Nice entry!
So much effort, great job!
I had some trouble figuring out how to play, as if you move the bullet not fast enough, the drag will just reset, and it's not obvious if it's intended or not. But after learning to quickly fling every bullet up, it worked for me.
Everything apart from the frog boss felt like no decision of mine had any effect, and after a couple of fights I was hoping to get the "just charge them all and fire at the first enemy" button. The rolling barrel contributed into that feeling, since everything seems to be shot at random in a Russian roulette fashion (but that was my misunderstanding, as I got on the final fight). With that insane dodge chance (is it around 80%?), there is no room for strategic planning to "stun-heal-attack", as both "stun" and "attack" will most likely miss.
It's impressive to see a multi-screen deck-building game made within a month, though, keep it up! ¦3
Love the art!
Unfortunately the settings button didn't work for me so I didn't know how to load bullets or fire.
This idea looks very similar to this entry from Brackeys game jam (is this a whole genre?):
https://emgm.itch.io/trigger-revolver
I struggled a bit with how to play as there are no instructions, but I really loved the visuals and music, and I think the bullet deck is a good idea!
Great visuals and music! Slay the spire experience helped me to figure out how to play. Very interesting "bullet-deck" building idea!
Super innovative game! I like the inspiration from slay the spire and others. Bullet themed deck builder is a super cool idea. Keep it up, I think you got something here.
Also the UI and character animations are great!
i loved it so unique
The game is very nice, with really nice graphics.
It's hard to understand: there's no instructions. Once you get the hang of it, it's nice to play.
Settings does not work for me
As a fan of Slay the Spire I enjoyed your game as well. I like that you integrated the choice and special places into the game itself, instead of switching screens. Had some hard times dragging the ammunition onto the enemy (somehow this process canceled more than often) but other than that I enjoyed playing it.
Great Artwork, nice music, interesting gameplay.
only caveat imho: in the beginning i felt like i had no agency beside loading up the gun to the fullest.
Very interisting I should say
I loved the concept of making a bullet deck with different types. It has potential to scale!