Took me a few tries to figure it out, but worth the effort, thoroughly enjoyed throwing pints around and trying to manage serving and filling the beers.. Thirsty work!
Great submission!
| Criteria | Rank | Score* | Raw Score |
| Audio | #180 | 2.926 | 2.926 |
| Innovation | #206 | 2.778 | 2.778 |
| Gameplay | #208 | 2.704 | 2.704 |
| Overall | #219 | 2.852 | 2.852 |
| Theme interpretation | #230 | 2.852 | 2.852 |
| Graphics | #318 | 2.519 | 2.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/FintanSmith63/LastOrdersRepository.git
Game description
You must defend your bar from the oncoming waves of drunkards until your shift ends! Launch beers at the drunkards and upgrade your player to survive till 1am.
Theme interpretation
I created a game where you fight off waves of drunk people attempting to run your bar dry
Your game was fun to play. Haven't seen a lot of drunkards gameplay hehe. Good choice for music as well. Are you planning to work on the game after the jam is over? You certainly should. Well done!
Very cool mechanics! Was a bit lost about what to do at the beginning, but ended up figuring it out.
Like the music as well!
I kept getting confused between space and e, I'm not sure if there is a real need to have a different button for those actions? Also sometimes I was throwing beers absolutely not where I wanted to, not sure what I did wrong, and couldn't figure out how to pick them back up 😅
But very fun game, nice entry!
That was fun hahah the mechanics were solid. I forgot how to use the register so I got to 12:59 without upgrades and got a double ending screen, the first said I was overpowered and the second said I closed up shop - victory! The controls were really good. Style reminded me of prison architect
Funny game! I wish real bartenders could move that fast with four pints ¦3
The controls were a bit overwhelming; you can probably simplify them to just a couple of buttons (non-mouse, as it is painful to click that much).
Thanks a lot for playing and leaving feedback! I definitely agree about simplifying the interact buttons. For the wiggling sprites I used the animation player in Godot to rotate the sprite 15 degrees one direction, then back to the center and then 15 degrees in the other and then back to the center. I also made the sprite position raise a couple of pixels and then go back to normal in time with these swings to make it seem more bouncy, I hope this helps!
it took alot to understand how it working, but overall i liked
I think the game needs some refinement, it's hard to understand what you have to do and how to do it
I think the game needs some refinement, it's hard to understand what you have to do and how to do it
Missing a tutorial. There is a short intro saying what needs to be done, but not how to do it. My best attempt was:
My hope was, that "serving" a beer like this will make the drunken leave, but they just styed and more keep coming. There was no way to "throw" a beer with click, at least I couldn't figure out, how.
Hi, thanks so much for playing and leaving this great advice! I was a bit short on time so I had to rush the intro part unfortunately, It seems like you might have been having your issue because you need to press E again once the pint is poured to pick it up to throw. I definitely agree with you now that the controls do not make enough sense for it to play well, thanks so much for this! I'll be sure to check out your game too!
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