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Wavepicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #264 | 2.496 | 2.769 |
| Theme interpretation | #269 | 2.704 | 3.000 |
| Gameplay | #272 | 2.496 | 2.769 |
| Overall | #322 | 2.496 | 2.769 |
| Graphics | #376 | 2.288 | 2.538 |
| Audio | #536 | 1.179 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/JestemTymKimJestem/Wavepicker
Game description
Stealth game with some hacking elements.
Try to escape from evil robots as a good robot.
Theme interpretation
Every enemy or closed gate have its won sinusoid wave control mechanic that can be hacked by player by adding his own sinusoid wave.
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Comments
I love this idea! I'd suggest making the hacking difficulty progressive - like at first you only have one variable to control, then add more as you go on. And build the math lesson part right into the game, one step at a time.
cool game, but I don't understand how to open the gates. Once I got the ray gun, I didn't know what to do... but maybe im just dumb
I'm sorry, you're not dumb. I think I made this part of the game too complicated and hard to understand or control. After the game jam I'm planning to simplify it, either by reducing the number of parameters the player has to manage or by adding some tools that make it easier to handle. I might even add an easy mode with only two parameters.
This prototype definitely needs more work, and I'm planning to keep working on it after jam.
cool little game, I Love it.
A great game that keeps you hooked for hours. Further proof that a good game doesn't necessarily have to be difficult to understand.
Cool puzzle game. It's really hard to distinguish walls from the floor cause the colors are so similar. It also is weird that the enemies can see u if u stand behind the wall when u don't go into the grooves deep enough and the sound was missing.
Cool little game but it was kinda hard to distinguish walls from floors. All in all good job!