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Space Waves's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #121 | 3.053 | 3.053 |
| Theme interpretation | #183 | 3.053 | 3.053 |
| Audio | #188 | 2.895 | 2.895 |
| Innovation | #238 | 2.579 | 2.579 |
| Overall | #253 | 2.737 | 2.737 |
| Graphics | #400 | 2.158 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/CreedTrue/space-waves
Game description
Defend the station. Match the frequency. Survive.
Control your shield's position and color to block relentless waves of cosmic energy. Grab powerups to turn the tide and hold the line as long as you can. How long will your station survive the onslaught?
Theme interpretation
Waves of energy fly at the player from space in increasingly faster speeds and color randomness
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Comments
Nice entry! Unfortunately game window was very small for me and I didn't figure out how to fix it
Dude, let me be honest with you.
When I first opened the game, I was like, “What the hell is this?” Then I played for a few minutes and got hooked. You've handled the theme really well, and the logic is great. Even though the keys are different, I memorized them right away, haha.
It's an awesome project. If you tweak the graphics a bit, wow!
It’s a small but very fun game, I don’t have much more to add.
Maybe you could add an interesting sound when you move the ship’s shield, but that’s just a matter of taste.
Yeah, I had a little change with the sound effects. I have an effect playing when the shield power up is used, but I think it's too quiet to hear. One for moving the shield would be good too! Thanks for playing!
So fun to play!! The bomb power up reminds of touhou. Well done.
Thank you! I've never heard of touhou but I'll have to check it out!
Great start to a fun game! I have two ideas for the game. One of them is to have a key in the game for which color each button does. I found that I would have to press each button several times because I couldn't remember which color went to which button. Alternatively, In order to simplify controls even more, you could make a single button which toggles between the three colors and have an on-screen indicator to show which color is next. This would be my preferred option since there are only three colors and cycling between them would be fast enough for the game. The second thing is I would alternate between fast waves and slow waves to follow a three act story progression. I think in some game engines, you may be able to do this by literally drawing a curve in the inspector so you have super fine control of the way that the waves spawn.
Thank you! I agree on the color changing aspect, a little better UI could make it more intuitive. I'd have to try out the single key cycle to see if the feel was still good or not. Thanks for the feedback and enjoy the game!