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Three Course Combat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fetish Appeal | #6 | 3.333 | 3.333 |
| Theme Fit | #7 | 3.667 | 3.667 |
| Game Design | #7 | 3.333 | 3.333 |
| Overall | #9 | 2.667 | 2.667 |
| Extra | #12 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a very charming entry—and damn, is it hard! I managed to win as Alina, but I found it really tough to win as Lydia (a shame too, because I find her hotter ;) ). The rivalry theme is on full display: the little dialog snippets between rounds make it crystal clear, and quite frankly, I love it! I also didn't run into a single bug during my playthrough—it was super fluid once I got the hang of it. Theme Fit: Art Style: 5/5 Sound Style: 5/5 Characters/World 5/5 Story 4/5 - Could use an intro of somekind. Appeal 5/5 Mechanics 5/5 Game Design: Art 5/5 Code 5/5 Fun 5/5 Extra 4/5 - Really Well Put together Sleek UI, Animations are well done and bouncy! Overall 48/50
- It's a pretty game with great pre game UI, very easy to navigate and stylish. The characters are both very pretty, though i found it hard to tell if they were actually growing when they ate. I just couldn't wrap my head around the gameplay, the controls felt clunky and awkward, both too sticky (feeling like I was stuck in one position, unable to interact when I wanted to) and too snappy (feeing like all actions required microsecond reactions) all at once. The feedback was extremely hard to read, I feel as though the stamina bar could have done with being integrated into the ghost arm as I felt i had no time to look up at the stamina bar itself. The colours were handy for denoting attack and defence, but I found it strangely difficult to get my reaction time up to anywhere close to what I would have needed to not simply eat what I could from every plate, effectively ignoring my opponent. For a fast paced game like this one, figuring out where the player's eyes are is the key, figure out what info you can feed them in that space and you've got the chance to make a fast paced eating frenzy!
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Comments
its not bad BUUUUT it could be better ._.
This game is not very clear when it comes to controls. Sometimes i can't eat food, even though my stamina is not depleted. Sometimes i can't "attack" enemy, sometimes attacking does nothing to enemy, How do i even know if i won? How does game count points? Why do i sometimes lose stamina doing nothing? A lot of stuff is not explained (yes, i've read how to play)
maybe a post-victory special stuffing? other than that great game
10/10 lemme make them fatter
real