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A jam submission

Project SONARView game page

Discover the secrets of the triangle
Submitted by Berni82 — 1 day, 39 minutes before the deadline
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Project SONAR's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#233.9133.913
Theme interpretation#284.0004.000
Overall#643.4783.478
Gameplay#893.2173.217
Audio#1433.0433.043
Graphics#1503.3043.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Berni82G/ProjectSONAR

Game description
Discover the secrets of the Bermuda triangle by using your sonar.

Theme interpretation
The main mechanic of the game is using a sonar (which works by emitting sound waves) in order to map the ocean.

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Comments

Really cool concept, it took me sometime to understand the mechanic but its fun to play once I do.

Developer

Thank you so much! I'm happy to hear that it's fun once you've learned the strategies and mechanics, I thought it would be a little bit boring after knowing what you are meant to do! :>

Submitted

Love the graphics, audio, and overall atmosphere! The game is fun and unique, and handling my resources was balanced pretty well once I understood how it all worked. I immediately died to the monster after entering a room, so maybe have some impending doom music playing that intensifies when it's closer to you and is quiet when you're far from it. Really good stuff overall! 

Developer

Thank you so much! The music idea is pretty good, it would add a lot more tension too!

Submitted

That was clever and well executed! Enjoyed just exploring the triangle while min-maxing my resources. Didn't find the scientists but maybe I'll give this a go again when I have some more time! 

Developer

Thank you so much! Very glad you enjoyed the game! :>

Submitted

It took me a little while to understand, but it is a good game

Developer

Thank you!! :)

Submitted (1 edit)

Cool idea. It was fun to scan the surroundings trying to pinpoint the survivors. 
One thing, I didn't know if I was scanning the entire screen, or parts of it.. If it's the entire screen perhaps the sonar pulse could be expand to fill the screen. 


nice work though, lots of fun

Developer(+1)

The sonar indeed scans the entire screen, which is represented by a square in the minimap, expanding the sonar sprite would have been an excellent idea! Thank you so much for playing and for the feedback! :)

Submitted

I struuuugggglled with this game but it was really clever! Good game.

Developer

Thank you very much! :)

Submitted

Got the true ending! Good game.

Developer

Congratulations! Thank you so much for playing :)

Submitted (1 edit)

Very fun!  With such a simple set of upgrades, I still felt like I needed to make decisions about what I needed most after each day.  The price increase from 1 to 3 might be a bit high--it's a bit silly to buy a 3 cost before the other 1-costs--but this also encouraged me to try each of the upgrades quickly. The sound effects really added a lot to the feel and mood of the game too!  It took a bit of experimenting to figure out how it all worked, but I got there after a few (very short) runs :)

I think the fuel gauge needs to be more linear--it felt like it ran out very quickly on the final quarter, while the first quarter lasted a long time. If there's something affecting how quickly it runs out like threat level or something, that needs to be more obvious.  I kept making a bit more progress than last run and wanted to see the end of the game, but kept suddenly running out of fuel despite focusing on managing that.

Great work!  One of my favorites so far!

Developer

Thank you for playing! The fuel bar depletes faster if you are exploring an area that hasn't been analyzed with the sonar. Maybe there should have been a description of how it works after you die. Thank you very much for the feedback and the kind words! ^^

Submitted

ahhhhhh i see.  that makes a lot of sense, but i didn’t figure out why while playing!  now i want to try again…

Submitted

I really enjoyed this one, got hooked by a decent amount of time, took me a bit to really optimize stuff and find my way through almost all of it but it got me. Masterfully used the art style on your favor, and we’re not spoon feed everything so the player can discover and try out stuff. I think this concept has potential, if you play with small sound effects playing from time to time it could add to the tension of it getting you, to add in an extra spice psychological factor.

Developer(+1)

Thank you very much for playing and for the feedback! That extra spice really could have helped building up the atmosphere, which was one of my priorities!

Submitted

This is such a unique twist on the theme, I love it! The minimal artstyle is so aesthetically pleasing, and the crt just makes it even better. Great job!

Developer

Thank you so much! Glad you liked it :)