Really cool concept, it took me sometime to understand the mechanic but its fun to play once I do.
Play game
Project SONAR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #23 | 3.913 | 3.913 |
| Theme interpretation | #28 | 4.000 | 4.000 |
| Overall | #64 | 3.478 | 3.478 |
| Gameplay | #89 | 3.217 | 3.217 |
| Audio | #143 | 3.043 | 3.043 |
| Graphics | #150 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Berni82G/ProjectSONAR
Game description
Discover the secrets of the Bermuda triangle by using your sonar.
Theme interpretation
The main mechanic of the game is using a sonar (which works by emitting sound waves) in order to map the ocean.
Comments
Love the graphics, audio, and overall atmosphere! The game is fun and unique, and handling my resources was balanced pretty well once I understood how it all worked. I immediately died to the monster after entering a room, so maybe have some impending doom music playing that intensifies when it's closer to you and is quiet when you're far from it. Really good stuff overall!
That was clever and well executed! Enjoyed just exploring the triangle while min-maxing my resources. Didn't find the scientists but maybe I'll give this a go again when I have some more time!
Cool idea. It was fun to scan the surroundings trying to pinpoint the survivors.
One thing, I didn't know if I was scanning the entire screen, or parts of it.. If it's the entire screen perhaps the sonar pulse could be expand to fill the screen.
nice work though, lots of fun
Very fun! With such a simple set of upgrades, I still felt like I needed to make decisions about what I needed most after each day. The price increase from 1 to 3 might be a bit high--it's a bit silly to buy a 3 cost before the other 1-costs--but this also encouraged me to try each of the upgrades quickly. The sound effects really added a lot to the feel and mood of the game too! It took a bit of experimenting to figure out how it all worked, but I got there after a few (very short) runs :)
I think the fuel gauge needs to be more linear--it felt like it ran out very quickly on the final quarter, while the first quarter lasted a long time. If there's something affecting how quickly it runs out like threat level or something, that needs to be more obvious. I kept making a bit more progress than last run and wanted to see the end of the game, but kept suddenly running out of fuel despite focusing on managing that.
Great work! One of my favorites so far!
I really enjoyed this one, got hooked by a decent amount of time, took me a bit to really optimize stuff and find my way through almost all of it but it got me. Masterfully used the art style on your favor, and we’re not spoon feed everything so the player can discover and try out stuff. I think this concept has potential, if you play with small sound effects playing from time to time it could add to the tension of it getting you, to add in an extra spice psychological factor.




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