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Wave Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #110 | 3.423 | 3.423 |
| Graphics | #159 | 3.269 | 3.269 |
| Gameplay | #170 | 2.846 | 2.846 |
| Overall | #175 | 3.000 | 3.000 |
| Audio | #192 | 2.885 | 2.885 |
| Innovation | #256 | 2.500 | 2.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/jsuvs/WaveRunner
Game description
racing game on water
Theme interpretation
ship races on waves
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Comments
I like big spaces around with nice buildings. And waves, feels like surfing, woo!
Overall cool game, downside is when you hit the wall, you are kind of stuck and the only option is to press R — that feeling of being stuck near the wall, even at a tiny speed, is sluggishly.
Riiiiidge raceeeerr! Pretty cool waves you got here.
My favorite part of the game is actually the atmosphere: the looming structures of the city, the fog, the foreboding music. The waves and buoyancy were well done also (I know from my game that this is not exactly easy). I only wish there were more checkpoints, or the boat was more durable. I wanted to play more, but eventually got fed up at having to restart every time I tapped a wall.
I see I'm not the only one that took the height value of my wave shader and made its time value fed in from a function that replicated the displacement map on the CPU that was being generated by the GPU so they could check that height value based on the positions of object. or at lest this is what I had to do to make the waves in my game interact with other objects with Godot, did you have to do the same with unity or was it able to just manipulate the Collison shape of the waves?
yea you got it exactly, theres no collider for the waves only a function to calculate the height that matches what the shader does to displace. The boat samples at 4 points each physics frame (front, back, left and right) and applies buoyancy up or gravity down at each based on whether it’s above or how far below the surface it is.
Oh man I'm jelous, I wanted to do something with physical waves but didn't think I could do it. But you've done a great job implementing it into a fun fast game. I'm always a fan of things that go brrr.
The controls and working with the waves were satisfying to master. Normally long straights would be boring, but since you can do some wave shenanigans to gain more speed, they were fun. I think some ambiance to fill in the gaps with no soundtrack would be nice. the track difficulty itself isn't bad, but the timer and unknowingness of how much is left makes the game feel impossible to beat. The graphics and atmosphere where well put together.
Nice work👍
Love the soundtrack! The race track is kind of boring, and the controls are wonky, but maybe it just works bad on my old Mac.
Love the idea with the waves!Jumping on waves, love the interaction
I had a bug when trying to break and turn with a keyboard having some speed. Turning right becomes left and left becomes right - so reversed.
The coolest one so far, it's just a shame I couldn't finish it; three minutes to escape wasn't enough...
Very cool! It looks and feels awesome! Good Job!
Very fun game, hard to control the ship the first times, but after a couple of times you start to control it. The buildings and city landscape are awesome.
Really fun. Going fast and fighting against the waves is super cool. It's a bit hard as the chaos of the waves often puts you in kind of unwinnable spots. I only made it to the long run section 6km once across like 12 runs. I'd suggest possibly making the timer a little more merciful. But I really love the vibe and the sound. The wave system and navigation in it is fantastic and feels really realistic and intuitive even as it is quite punishing. The lighting and ambiance are great too. Good stuff.
This is really awesome!
I don't even know what to add since I haven't finished it yet(
This is super cool! I'm a big fan of how fast you can go and when you nail a turn at high speed it feels super good. The cyberpunk aesthetic is great but I would recommend adding a few more sounds. I think an ambience with water would really fill the acoustic field, I also think that the ship's acceleration sound gets a bit repetitive, especially in that wide open part and some ambience or additional music would really help that. Regardless, this was super cool and I think could be turned into something I'd find myself playing all the time.