Play Zombie Shooter
MadMan's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #152 | 2.925 | 3.700 |
| Overall | #265 | 2.688 | 3.400 |
| Graphics | #285 | 2.688 | 3.400 |
| Audio | #341 | 2.293 | 2.900 |
| Innovation | #347 | 2.214 | 2.800 |
| Theme interpretation | #425 | 1.976 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Horausus/MadMan-GameOff2025
Game description
MadMan
MadMan is an enemy wave shooter in a retro PSX style that's all about running and gunning and buying perks to get stronger. How long can you survive in this god forsaken town. Get to killing you mad man! Yes, you can rocket jump.
FULLY CONTROLLER SUPPORTED!
CONTROLS:
MOVE: WASD / Left Joystick
SHOOT: LMB/ Left Trigger
INTERACT: E / Square Button, X Button
JUMP: Spacebar / X Button, A Button
DASH: F / Left Bumper
SPRINT: Left Shift / L3
PAUSE: Tab / Start Button
SPECIAL THANKS
JalterIsDivine -Producer of the Main Menu and the Gameplay Theme
My GitHub Repo: https://github.com/Horausus/MadMan-GameOff2025
Theme interpretation
This enemy WAVE shooter is all about surviving waves of zombies and upgrading yourself through perks you purchase at the shop. There's a surprise waiting for you at wave 5...
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Comments
Absolute class. I'm so glad I stayed up for 'just one more submission'.
Music was great, gameplay great, upgrades great.. There's not much not to like here.
Yeah.. Sick entry.
Thank you very much for rating it and I'm super glad you enjoyed it. I'm still working on it full force with a second level already almost finished. It's gonne be even sicker baby!
I hoped that would be the case, I followed you already to keep track XD
BEAUTIFUL ENTRY!!! The upgrades are super fun.. I love how the game starts like HalfLife2's Ravenholm and end up straight up being DOOM 2016. The demon literally gave me chills! He had to be a little harder to beat imo... because he is absolutely terrifying and it fits perfectly with that very well established somber atmosphere. Shooting mechanics are very well made too and the map is a masterful craft of how a horror town should look like. I got to wave 15 but then 4 remaining enemies were "lost" and I couldnt keep going, but this is a very justified bug for a 30-day jam, Im amazed how everything else ran so smoothly! Amazing work!!
Thank you a lot for playing my game. I'm glad you had fun playing it. Thankfully I fixed that bug now and I'm still working on the game with full force and already almost finished a second level for it!
Finally a roguelite that understand the desires of all roguelite players. To become a plane flying above your enemies delivering death from above as perks continue to make you more and more obscenely powerful. But really stacking perks in crazy ways is something very few people get right and in just six perks you nailed it. No boring +5% damage, only 'your shots now explode and you can jump so long no one can touch you'. Really beautiful I had so much fun playing it until like wave 13 when I decided I could not be stopped. The art style is dope, the low pixilation is nice and you managed to avoid lots of the wobbliness that art style can trigger. The lighting was really enjoyable and moody. It was probably slightly too dark for me I think if I played it a long time my eyes might start hurting but for a jam length it works. The game play was nearly perfect. It was right on the verge of twitch shooter without going too far, reminded me a bit of gunfire reborn. Maybe the first few waves were slightly unfair. The gunshots were probably a little too low in terms of sound but the music was great. The menu was nice and simple but lots of QoL and I like the dramatic sound when you click. The ragdoll on enemy death was fantastic I loved it also how they could ragdoll on wiffing you. And I loved going flying on death. Obviously the gun balance is all over the map (the AK with explosive is devastating and automatic) but it's a jam. I loved your 3d design. The town was great, the zombies were very readable and the horned demon (tho I took him down fast) was really cool looking. I loved the tall axey guys they were pretty funny. This game definitely has real game potential and you've really got the roguelite gameplay down. Great job! I was having fun every moment playing it and even hit that flow state for a bit.
Sorry for the late reply but thank you very much for playing the game. I really aimed for making the player see that your getting more powerful instead of number increases. There will be way more content to come and I'm glad you enjoyed it!
Nice work! Gave me some Half-Life vibes. I also had a bit of trouble with the lighting, seeing both guns and enemies. I also ran into as where there was 1 enemy left in a wave, but I couldn't find it in the town. Overall, though, solid controls and satisfying carnage.
Yea I sadly wasn’t able to fix it in time. Thank for the feedback and thank you for playing. I‘ll work on the things you mentioned! :)
Maybe it is a bit difficult, but it is a fun game and the style is good.
Maybe the guns should be under the lights, because it is not easy to find them.
Thanks for the feedback and thanks for letting me know! :)