I like the environmental theme, can tell you put a lot of work into the prologue hahah. It was a bit jarring when the movement handling changed so suddenly, I had to die a few times to figure out how the jump works. I like how you gave typical shoot em up gameplay some meaningful context, it added some nice extra depth to it. Prologue kind of reminded me of Finding Nemo
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The Last Turtle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #37 | 3.923 | 3.923 |
| Overall | #43 | 3.654 | 3.654 |
| Gameplay | #46 | 3.462 | 3.462 |
| Audio | #54 | 3.500 | 3.500 |
| Innovation | #83 | 3.385 | 3.385 |
| Theme interpretation | #168 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/josepvalls/turtle
Game description
This game is split in two parts. A prologue that introduces a sea turtle and the issues it faces in the ocean and <spoilers> a second an action part as the main game where the little turtle exercises retribution.
This game was initially submitted to Craftpix jam 2025-2 jam with the theme "cute but dangerous" and I fixed and tweaked it afterwards for the Game Off. Both jams overlapped and the game versions submitted to each jam were fully developed within the jam period.
Theme interpretation
I've been wanting to implement water physics and I had to tweak it so it would work and feel nice in an auto sidescrolling scenario. There are also waves of enemies. I wanted to do much more with the waves of enemies but I ran out of time.











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