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A jam submission

Toxi-cityView game page

Submitted by Docarchi — 3 days, 23 hours before the deadline
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Toxi-city's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2342.7412.741
Innovation#3202.2962.296
Theme interpretation#3302.4442.444
Gameplay#4171.8891.889
Overall#4222.0742.074
Graphics#4731.8521.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Docarchi/Toxi-City

Game description
Toxi-city is in trouble. Waves of poison attack the city, you have to cure them as fast as the waves come ! If you are good a secret can be revealed...

Theme interpretation
Waves of poison come inevitably but you have to resist as much as you can. Waves never stop, you will stop before. You don't know where waves come but you can try to anticipate it. One wave is not dangerous, multi waves are.

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Comments

Submitted(+1)

this game felt like i was just clicking as fast as i possibly could to no avail! having some power ups to click or a shop phase or something more to balance it would have made it super fun! i managed to get a score of 350 but i dont think i could ever get higher than that. Overall i did enjoy it but it definitely needed a few more features. Nice work!

Submitted(+2)

Super boring game but great music!

Submitted(+1)

A fun premise, but, in terms of gameplay, I don't think there's very much going on here. The game goes from fairly easy to ridiculously hard VERY quickly, which makes it difficult to get very far without constant fast clicking. Other than that, I thought the graphics were clean and the music was quite impressive - did you write those tracks yourself? If so, nice work.

Submitted(+1)

cool virus containment game!

Submitted(+1)

After playing for a while, I was mostly left with a question; "Is this clicking all there is?". It kind of felt there should be something more, something I just did not understand. Clicking fast enough becomes hard very quickly and it is difficult to get too far in this game before losing.

As a side note, the music in the main menu just sounded good from my headphones. I would have liked to hear more of that.

So, no secret for me this time.

Submitted(+1)

What impressed me most about this game was definitely the music; clicking along with the background music felt like playing a rhythm game.

Besides that, I thought simply clicking was a bit monotonous. Perhaps you could try incorporating match-3 elements into your game. For example, infected tiles could have different colors; swapping adjacent tiles to clear a sequence of tiles of the same color might be a good idea (just my guess).

Submitted(+1)

I think it would be more fun if there was a mechanic that balanced out the inevitable end, some way of slowing the spread down later in the round and give the player a way to "Win". If you took this same concept and then made it that you have to hold off the spread for a set time limit and once you reach the time limit you past that round then can move on to a more difficult level where the virus starts stronger at the beginning I think it would create a good game loop that people can get hooked in to.

Nice idea, and good work getting it put together and submit to a solid working state.

Submitted(+1)

Good idea, the game is fun, but it needs some balance, it becomes impossible to click on all the tiles very quickly.

Submitted(+1)

I really dug the music matched the theme well. Simple easy concept well executed. Not quite for me but I love seeing a nice complete idea. I couldn't get to the secret I click too slow.

Submitted(+1)

Need a good reaction to resist! Simple and nice

Submitted(+1)

A Conway's Game of Life? My goal is simply to stop the spread of the virus as much as possible, not bad.