Play game
RiftCaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #224 | 2.640 | 2.640 |
| Overall | #246 | 2.760 | 2.760 |
| Audio | #272 | 2.600 | 2.600 |
| Theme interpretation | #313 | 2.520 | 2.520 |
| Graphics | #399 | 2.160 | 2.160 |
| Innovation | #413 | 1.880 | 1.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/hereticpride/RiftCaster
Game description
A roguelike battling the waves of hell
Theme interpretation
I created a wave attack and had enemies spawn in waves
Leave a comment
Log in with itch.io to leave a comment.


Comments
Reminds me Crimsonland. Nice job, well done!
I wish viewport was bigger, and sprites were bigger too.
I had a lot of fun with this game. I died the first time, but on my second run I made it all the way to Satan -- but died when he spawned into me. The random map is nice, and the upgrades feel good.
Three improvements I would recommend: (1) Full-screen please! (2) Give a warning where/when the enemies will spawn because it feels like a cheap loss when they spawn right into you. Maybe show some (non-harmful) fire or a pentagram for 1-2 seconds where they will spawn. (3) Give an indication when the character is hurt - like turn him red and/or knock him back a little bit.
The game works well and is not very hard. I managed to beat Satan without any problem. Probably the difficulty level could be higher. I like the minimap and the music. A full screen button would have been nice. Good job!
Wizard reincarnated as a bard! Pretty cool idea.
I like the music in this game. It would be better if it could be played in full screen. There's a long wait before enemies appear when entering each room, which seems pointless. I think it would be better to make enemies appear immediately upon entering a room. Also, the game balance isn't very good; after picking up a few attack speed boosts, I was practically invincible. Regarding the gameplay, adding some screen shake when firing and hitting enemies would make the rock music feel more pronounced. Well done!
Hummm, the enemies started at middle floor and quickly hurt (why them so close ? ), that unfriendly for new player who want know what will happen...
The game kind of breaks when you get drops from a couple of waves. The fire rate becomes so large that all rooms after that will be trivial. Also, way too many hearts are dropped, ensuring you are basically topped up at all points of the game.
In many cases, enemies spawned on top of me with no warning. The only way to prevent this was to stand near the edge of the room.
Art was cool though. Sad I was not able to full screen the game to actually see it properly. Overall, a cool entry with some spots to improve on.
Fit the theme well, things that I think would improve on it are
Really nice game! Theme interpretation is spot on and fits the current trend with vampire survivors/ wave like survival games. Although I found that after doing 3-6 waves I had a fire rate so high that i can just drag my mouse across the screen and everything was full of bullets :D
Nice fitting music, theme interpretation spot on. Nice one.
Fun game, I wanted it to be longer...
Really cute game. The art was clean and crisp and the controls worked really well. I really liked the effects on the attack. My main issue is enemies can spawn in on you which lead to me hugging the edges. I think it could also have maybe started a little faster. The title cards and quips on the powerups was fun.
PS Not that it matters but your download doesn't work you need the .pak as well.
quite fun. i like the weapon and the powerups/ upgrades