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A jam submission

Amoris AddisonView game page

Follow Addison as he awakens in a mysterious world. Uncover his past and find a way out.
Submitted by Xiaonur — 15 days, 7 hours before the deadline
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Play Amoris Addison

Amoris Addison's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4041.8373.000
Graphics#4501.9393.167
Gameplay#4751.5312.500
Theme interpretation#4761.6332.667
Overall#4791.6332.667
Innovation#5001.4292.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Xiaonur

Game description
You play as a boy named Addison, who wakes up in a strange and mysterious world and desperately wants to escape. Explore radio signals, solve puzzles, and uncover a way out while nightmare creatures hunt you and drain your HP. Stay alert, manage your health, and fight to break. This is Addison’s story a prologue to the upcoming game Amoris. Addison is a key and important character; here you will discover his backstory and learn how he ended up trapped in this world

Theme interpretation
The main character catches radio waves through which he experiences memories, but he doesn’t know whose they are.

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Comments

Submitted(+1)

I enjoyed this one. I think there are some really good things here, but there are also some parts that could use some work. I really liked the art direction - you did a great job at conveying feelings of loneliness and tension. I think the music helped a lot with this; it made me feel uneasy, but in a good way (which was probably the intention). The character and enemy designs were also really solid.

However, I think some of the gameplay aspects missed the mark. The eyeball-hand enemies (Is this a callback to Yume Nikki? If it was, nice touch!) felt like more of a nuisance than anything else. They weren't very difficult to avoid, but they would kind of crowd around you whenever you were in the middle of interacting with something, and would then proceed to hit you when you were finished. I felt like there wasn't much I could do about that, which was a little frustrating. I felt that the puzzle with the 6 statues was far more tedious than it needed to be; I don't see a reason why they needed to be moved one tile at a time. Other than that, I think the puzzles were well executed - simple but effective.

The menus also had some aspects that didn't make a lot of sense to me, but this really isn't a big deal - just some things I noticed. I didn't realize that 'continue' meant 'load game' until close to the end; I somehow managed to load a save from behind the ending screen. Also, all of the system menu text (options, save/load, etc.) was in Russian - was this intentional?

Overall, I think the art direction and style was great, but there were a couple of missteps in gameplay. In spite of that, I still think this was a fun experience! It could really go far with a little more fine-tuning. Nice work.

Submitted (1 edit) (+1)

Played a bit. Really nice art style on the cut scenes and main character. Solve the scissor puzzle and then died to the doll and bells. The level art was cool. The controls were a bit floaty having to be at exactly the right angle to click things was rough.  The movement felt fun and the puzzles were decent. Liked the coloration and vibe.  Cool ideas that could really shine with a bit of polish! And the art and UI are really good

Submitted(+1)

Hi! I am always thrilled for story-heavy games. I was unable to go beyond the first two enemies (hands), it was not very clear what I had to do after the scissors. The atmosphere is a little oppressing, I can see how this can have its market.