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Time-stop Wave Asteroids's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #266 | 2.500 | 2.500 |
| Audio | #278 | 2.583 | 2.583 |
| Theme interpretation | #305 | 2.542 | 2.542 |
| Overall | #346 | 2.417 | 2.417 |
| Graphics | #353 | 2.375 | 2.375 |
| Innovation | #485 | 1.500 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/yehorM/Game-Off-2025-timestop-wave-asteroids
Game description
Kinda clone of classic Asteroids game, but with letter collecting and time-stop ultimate ability.
Theme interpretation
There is a wave around the spaceship, which can be emitted once small quest of collecting 4 letters is completed, and this wave freezes time for all asteroids that have touched it.
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Comments
This is fun! i like blasting the asteroids and getting a high score! once i got the waves thing it turned really easy as i could just spam it the entire time and rack up infinite score without any fear of dying. maybe some more difficulty could be nice? also as an artist i believe that making your own art, even if it's 'bad' is better than using ai, so just something to consider! nice job
Thanks, I guess I need to learn more GIMP to create original non-AI art ; ]
Simple, fluid gameplay that does its job. The music is enjoyable, and the graphics are nice too - it's just a pity they're AI-generated.
Overall, it works well, though it seems like there's no clear end goal or actual ending to the game.
Thanks
I dunno. I tried to play and this pop up. It says:
Error
The following features required to run Godot projects on the Web are missing:
Cross-Origin Isolation - Check that the web server configuration sends the correct headers.
SharedArrayBuffer - Check that the web server configuration sends the correct headers.
There are few reasons why it may happen (AI answer):
You're not actually running it from itch page
A lot of people download the HTML build and double-click
index.html(file://) or run it from some random place. That cannot send the required headers → boom, this exact error.In-app / embedded browser weirdness
If he opened it inside Discord/Reddit/itch desktop app/in-app browser, those environments sometimes don’t apply/allow the isolation correctly, even though “normal Chrome/Firefox tab” works.
Privacy tools / corporate network stripping headers
Some extensions (ad blockers, privacy script injectors) or corporate proxies can break cross-origin isolation by altering requests/headers or injecting scripts.
Browser/version mismatch (often Safari/iOS or outdated browsers)
Cross-origin isolation + SharedArrayBuffer support isn’t uniformly reliable everywhere; older Safari/iOS setups are common pain points.
Try these:
“Please open the game directly on itch in a normal desktop browser tab (latest Chrome/Firefox/Edge), not inside Discord/itch app.”
“Try Incognito with extensions disabled.”
“Make sure you didn’t download the HTML and open
index.htmllocally.”“Tell me your browser + version + OS (and whether you opened it inside an app).”
Solid asteroids clone. Some music and sfx would go a long way. Good job
Thank you.
Fun game! My only feedback is once you get the WAVE then you can spam t and the game becomes very easy. If there was a cooldown on the ultimate that would make it a bit more challenging. Congrats on completing a solo game.
Thank you for your kind words! Your remark about spamming wave is valid, it is my first game in Godot, so indeed there's a lot of space for improvements : ]
Interesting ship asset! It looks a bit flat compared to the more volumetric asteroids.
It's AI generated, initial ship was a triangle, I thought this image would do better : D
Sadly, I could not find time to draw something myself, I was focused on learning game engine.
Simple and fun game! Best strategy is "Spin to win", somehow asteroids don`t want to fly towards me and unlimited ulty leaving no chance to lose. And camera shake oh boy, it stole my backgroud texture after some time xD You did well, my friend!
Haha, I haven't seen that background texture bug, you're good at QA! ; ]
I like the scope that you had for your game. You had a simple art style and mechanics which show that you scoped your game well for the time that you had. A suggestion I might make is to reduce the rate of fire for the player. I ended up spinning in circles and leaving my gun on all the time to prevent any asteroids from hitting me.
Thank you! Yep, scope is small, since I've recently switched to Godot and wanted to practice it's VFX using shaders and noise textures. Agree with your suggestion, however I'm not sure whether jam participants are allowed to edit their games after submitting.
I don't think that they are allowed to edit the game while the voting is in progress, but you can definitely continue development after the jam if you want to!
Thanks, maybe after the jam I will enhance/optimize this game.