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Psycho's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #517 | 1.250 | 2.500 |
| Overall | #539 | 1.250 | 2.500 |
| Audio | #542 | 1.125 | 2.250 |
| Theme interpretation | #557 | 1.250 | 2.500 |
| Graphics | #575 | 1.125 | 2.250 |
| Innovation | #577 | 1.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NevenIlincic/Psycho
Game description
Game description is on itch.io game page.
Theme interpretation
1. Player must defend himself from incoming enemy WAVES.
2. Player must avoid "impact" WAVES caused by raindrops hitting the ground.
3. Player must avoid cursor which grow its size as WAVE when shooting uncontrollably.
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Comments
Fun gameplay loop, I liked the upgrades and the shooting. I think that the bullets coming from the sky need to be balanced (maybe make it less frequent and have the AOE be smaller). Overall cool!
I am glad you had fun, and of course, thank you for telling what to improve! :)
Loved it! Simple, straightforward, addicting. Played it for longer than I'd like to admit even though I only reached the second wave. Well done! Also impressive that you did everything yourself including the music 🤯
Just a few comments:
- The ammo count can get into the negatives (e.g. -52/12 ammo) which gave me infinite ammo
- Would love some tooltips for the upgrades, the images on the upgrades communicate decently but there are a few I wasn't so sure what they were
- Wasn't sure if the manual reload mechanic worked very well with the high enemy density and constant vigilance towards incoming acid rain at first, but I got used to it haha
Glad you liked it, and thanks for suggestions. I will try to fix the ammo problem and add a tooltip if time gives me chance. :)