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A jam submission

Frequency HuntersView game page

Submitted by Entity-Zer0 — 6 days, 50 minutes before the deadline
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Frequency Hunters's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2272.6472.647
Theme interpretation#2672.7062.706
Gameplay#3352.2942.294
Overall#3472.4122.412
Audio#3732.0592.059
Graphics#4491.9411.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/FA25-CAT237/Frequent-Hunters.git

Game description
Using Frequency waves and pulses you capture ghosts

Theme interpretation
Using Frequency waves and pulses you capture ghosts

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Comments

Submitted

I like this luigi's mansion top down thing idea, just needs more objectives and visual cues and it should play much better. I like what I played!

Submitted

I like the idea in your head. The shaking detail on the stage is sweet. You could improve the graphics while drawing the monster.

You could add a scoring system or some logic you have in mind.

Theme interpretation 5 stars

Submitted

I like the idea in your head. The shaking detail on the stage is sweet. You could improve the graphics while drawing the monster.

You could add a scoring system or some logic you have in mind.

Theme interpretation 5 stars

Submitted

I like the idea in your head. The shaking detail on the stage is sweet. You could improve the graphics while drawing the monster.

You could add a scoring system or some logic you have in mind.

Theme interpretation 5 stars

Submitted

I like the idea in your head. The shaking detail on the stage is sweet. You could improve the graphics while drawing the monster.

You could add a scoring system or some logic you have in mind.

Theme interpretation 5 stars

Submitted

It’s really fun once you understand it. Maybe it would be nice to highlight the doors more after clearing a room.

Submitted

I had a fun time playing! Chasing after ghosts and switching colors was always a thrill. Great job!

Its a cool concept, but it took me a while to get used to the control. Overall well done.

Submitted

I like the concept that you were going for here. With a bit more time and polish, I think this game has potential. I was initially confused because I seemed to be sucking up ghosts but it didn't seem to be doing anything. Once I figured out that it was filling up the little bar in the corner, then I realized I had to be faster at sucking up the ghosts. I really liked the part with the purple ghost a couple of rooms into the mansion. A small suggestion that I would make is to add a very small light around the player when in the dark room. I didn't realize that I was still in control of the player right after the room went dark and I had thought that I died. The light that I am thinking of is something like Mario Wii (if you have played that). In that game, there is a small light around Mario when in the dark. Not really enough to navigate by but enough to stumble around until you can find a real light to light up the area.