From a gameplay, graphical, and scope perspective, this game should suck. But It's also undeniably hypnotizing. From the jump I knew the game wouldn't end and the depth I experienced would not expand, but damn if I didn't keep playing for a good 5 minutes. I honestly can't explain it. Someone might compare the gimmick of this game to 'Who's Lila?', but I think that would be dead wrong.
We are capturing the feeling of drawing on ms paint for the first time with this one. We are capturing playing with the car stereo while we wait for our parents to be done at the atm with this one. We are capturing the complexity of understanding ours and others emotions with this one. You've got the sauce you just need to learn to cook.
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Mood Radio's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #422 | 1.735 | 2.833 |
| Theme interpretation | #476 | 1.633 | 2.667 |
| Graphics | #503 | 1.531 | 2.500 |
| Innovation | #546 | 1.225 | 2.000 |
| Gameplay | #550 | 1.123 | 1.833 |
| Overall | #576 | 1.021 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/KSaSN-VN/MoodRadio
Game description
Nothing to say, just the first game i made and it's terrible.
Theme interpretation
My game interprets the WAVE theme as waves of emotions. Players adjust the emotional levels as waves rise and fall, matching the character's changing emotional state.




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