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A jam submission

OnboardingView game page

It's your first day on the job at a Starbase and an alien has escaped. A space horror parody. For ArcJam2025
Submitted by nebulawriting, Escritora, PixelCrushers — 3 hours, 17 minutes before the deadline
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Onboarding's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#253.3733.556
Overall#443.2683.444
Theme interpretation#473.1623.333
Storytelling#633.2683.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very fun, clever writing across a very expensive experience. I too may have gotten lost in the sauce but the fact you managed to put so much in your game in so little time is also a feat! Id love to see what you could do with such a fun, sci-fi plot post competition. Great work!

Developer (1 edit) (+2)

Thank you for playing! I was fortunate to have connected with two other writers right before the start of the jam. Which in most short jams might have been difficult but this jam was more story-focused than programming/art. We were all firing on all cylinders, with each section of the ship divided up for each writer. 

Yep, stay tuned for the post-jam version! I've added some additional content. Will probably post a revised version next week. It's also got some fun potential for a prequel (Jaeger Base) and maybe epilogue content? (tracking down Tommy and exposure of the CEO's corrupt financial records).    

Submitted(+3)

I like that you gave us three different backgrounds, a buddy to explore alongside with (and having to witness our dance moves) and a default voice AI to hitch a ride out once the station is sacrificed. Great entry! ^^

Submitted(+3)

That was an amazing sci-fi adventure and it was a pleasure to read it! I also got a bit lost in the variants and got stuck, had to read the walk through to succeed, may be there is way to re-arrange the options, so they won't overwhelm the player:) 

Developer(+1)

Thank you for playing and for the kind words! Yeah it was our first time using Arcweave. I agree with you with arrangement of the choices. I currently don't know how to arrange them so going to a separate room isn't by "examine" selections. I could tweak it so that the entrance to a room is separate altogether. I've also been working on reducing the selections once it has been thoroughly examined. I got it to work with the Ammo container in the Armory so that players couldn't just stock up with unlimited ammo.  Glad the walk through helped!  

Submitted (1 edit) (+3)

My favorite part of the game was allowing me to cry. I felt so lost and I just loved that the game acknowledged that potential feeling and give an option for me to feel frustrated and telling me that I could keep going. I think that right there encapsulated the theme so beautifully that I didn't quite expect. 

The beginning was written pretty well, but you did have to wade through a lot before you could do anything which sort of put me on autopilot read mode without getting to really put myself in it. I think just a few choices in the beginning, even if they don't branch or have a huge effect on the game, would force me to slow down and just absorb the setting a bit. But once you got to exploring the ship , I was surprised at how detailed you designed the geography of the ship. There were constant stakes and obstacles in each area, which forces you to think a little bit about how you approached getting off the ship.

But as I said, I did get lost, which was fine at first, but then I just kept going into a loop over and over of things I'd already done. I think this could be alleviated by graying out options you've already explored. But just amazed at how you were able to accomplish all this design beyond just the writing.

Developer

I appreciate the very detailed and helpful feedback.  We'll be fine tuning the design/pacing of the game after the jam. Hope you come back for the future version! 

Developer(+1)

Thanks for the comment! For me this was a learning experience, and I already have ideas for how I would have approached this differently. I appreciate the actionable advice. This experience has been so educational and fun. Every submission I've played has taught me something, too. Best of luck!

Submitted(+2)

Anything that allows me to shoot tentacles with my finger guns and cry has my undivided attention. This is a great history! Congrats on such a cool game :))