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Quasar Orchestra's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Correlation to Theme | #10 | 4.143 | 4.143 |
| Execution | #15 | 4.000 | 4.000 |
| Overall Uniqueness | #20 | 3.786 | 3.786 |
| Overall | #20 | 3.886 | 3.886 |
| Composing Quality | #26 | 3.714 | 3.714 |
| Listenability | #32 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service (YouTube Recommended)
https://soundcloud.com/user-810475948/quasar-orchestra
Description
The sounds of this space-inspired track were mainly generated by the Kontrast synth by Dawesome and Reaper’s Spectropaint, plus the manipulated recording of a crowd in an art exhibition I captured myself
Screenshot of DAW
Inside the project page
Description of Setup (Optional but recommended)
DAW: Reaper v. 7.47
Lessons Learned
How to create a more lively atmospheric soundscape
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Comments
Oddly I get some more PS1 or PS2 era games vibes that are reminding me of some dungeon crawler games like Kings Field (though with a more modern sound). The atmosphere you’re creating is quite intriguing and feels like a mix of mysterious and adventurous (hence the dungeon crawler comparison I guess). Your sound choices also fitted that very well and lets my nostalgia heart melt a bit. The general mix is solid, but I feel the master could use some fine adjustments (keep in mind this is very much nitpicking and should be seen as general recommendations and not as a critique). The lower mids do sound a bit stuffy at times (specially when more instruments are playing at the same time like at the 2min mark). Additionally, the high mids are a bit shouty for my ears, specially with the lead synth entering. So my recommendation would be looking into the ranges 450-800 hz and 2k-4khz and dipping some frequencies just a few db, possibly even using a dynamic EQ to keep those frequencies with other situations.
Thank you so much for the extensive feedback and the appreciation! You gave very useful suggestions regarding the mix, and one day I might actually put out an updated version with more variety in arrangement and improved mastering
Really cool soundscape with all the textures, good stuff!
Thank you so much Eetu!
Fine piece. Very clever to have it sound a bit like a quasar's noise signature.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Also reposted the track down to my SoundCloud followers and put it in one of my playlists.
Cheers!
--D
main webiste:
https://exedexes1.com/
Thank you for your appreciation!
Wow, this captures the sound of outer realms perfectly, ominous, majestic and irrational at the same time. Loved it!
Thank you so much, it means a lot!
Wow Amorphic! This is a wild piece! It's so spooky and spacy! I love it. Great job here and even better because you generated the sounds yourself. Crazy. You fit the theme very well with this. 2:02 was my favorite part!
Solid work once again man.
Thank you so much man! I’ll have a listen at your work too, definitely ☺️
Thanks! I apricate that! I did like your track :)
Before I read your description, I was wondering if the sounds at the beginning were made from an ambient crowd noise recording because I couldn’t think of another way to create such a dynamic ambience. That’s really creative and the results are spectacular. The randomness of the electronic tones gives a strong sense of sci-fi technology, but I like that you kept the tones diatonic (as far as I can tell) and then they slowly come into focus toward the end of the track. This was a really interesting track and I thoroughly enjoyed listening to it! Great work and thank you for sharing!
Thank you so much, I appreciate the really extensive review! I’ll be glad to listen to your work as soon as possible too
The sounds at the beginning are incredibly intriguing and I love how the piece progresses, super unique and tense! I love the unsettling atmosphere and the sound design as a whole is incredible.
Thank you! At some point I thought the arrangement was still sparse in the second part, when the bleep-blops come in, but I’m glad I managed to render a tense vibe
I'm vibing with this, hell yeah, beep boops with orchestral string
Thank you so much!