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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 70,940 Replies: 1,512
Viewing posts 421 to 440 of 573 · Next page · Previous page · First page · Last page

Kodub can you make the track parts a little wider for smoother drifting? Also can you make more dynamic track angles? Like a roll pitch yaw advanced selector for each track piece? This would make it better for tech mapping. Thx.

Developer

The current track parts probably won't be changed, but new wider track parts could be added.

Dynamic track parts are not planned for now

Here are some ideas that I think would be great to add into the game:
Hi Kodub, I really love your game polytrack. As I see the game, this is a way to have something similar to trackmania on any device (including my laggy & terrible computer) and enjoy racing online without needing the computer that is strong enough to handle trackmania. I have some suggestions - major and minor ones that I think will go very far in improving your game. (Sorry if I'm being a bit blunt in advance!)
1. I think that you should make the track parts a bit wider. By track parts, I mean the parts with a red and white curb and black border. I've been experimenting, and I think that the track parts (straight track parts) should be around 1 - 1.5 quarters of a full tile bigger (as in 4x4 tile that looks like its made out of cubes when you place parts in the editor). You might say - well, Coco, you can just set the grid to extra dense in the editor and then put half track pieces overlapping, but the thing is, its hard to do turns, and the overlap causes lots of lag...
2. I think the freedom with the "tech" style of mapping is a bit lacking in your current game. Part of the joy of tech is the angles of the pieces for flow and variety (and ease of drifting). I would suggest adding a 25 - 30 degree angle slant for each piece, not only the straight ones (which polytrack already has), but curves and turns and bends and stuff too. This would allow drifting and mapping variety to be better.
3. I think if you could add some scenery items, just a simple tree, or if you want bigger, a huge metal curve (just ideas) to make scenery easier to create, it would go a long way with the community, who loves their scenery.
4. Maybe add banked curves? I've been trying to make these in the editor, and the only banked turn I found was a 90 degree high curve that turned 90 degrees. Specialized pieces that allow you to make banked curves would be great.
5. Maybe add different turning angles? The current turn pieces only allow 90 degree turns. Having something like a 45 degree turn would be amazing.
6. I think this could really be great: add an evening or cloudy mood to the game. For the evening, It would be cool if we could choose our own light sources.
These are my top 6 recommendations for your game. I think at least some of these should not be too hard to implement. It would be amazing if you could do these. Again, thank you very much for reading this.
- I'm_Coco

custom objects would be great as well

Developer
  1. See my answer above!
  2. I'm always adding more parts. As for new slopes, I'd probably add 45 degree slopes first.
  3. Trees is something I'm experimenting with and would like to add within the next few updates! Also terrain editing to go with it!
  4. Banked curves are coming with the next update! (0.6.0)
  5. No diagonal track parts are planned for now, but might come at a later point.
  6. Light sources won't be possible. See my other answers earlier!

Things like 45 degree slopes and banked curves would be great, but things like trees and a trees in editor I think yup would just ruin the Polytrack style and a select tool that allows you to move, delete and save as a custom object would be sooooo helpful and would reduce the time to make maps. Especially ones with things like trees or houses.

there’s a cut on the community track mos epsa

Developer

Community tracks can't be changed until the next major update (0.6.0)

what’s coming in the new update?

I believe the next update will be multiplayer focused, although I am not exactly sure of what is to come. The game physics will change and the leaderboards will be wiped, so whatever take you have on that, watch out for kacky, press forward, or any other outlandish 0.5 physics utilising tracks that may not work carried over in 0.6! I personally am looking forward to the new start that will come with the physics change! 

I'm sure Kodub will be able to provide a more specific and detailed list of what is to come!

I’m happy the Outland physics is going because it was effecting my track that was only 3000 blocks high and was kinda annoying 

there's a cut on the community track fractured shores

Developer

Where?

I will DM you on Discord!

When do you expect the next update to release?

I believe Kodub said March 2026 but anyone please correct me if I am wrong!

PolyTrack Weekly Shorts on the new version 0.6.0 was be released at the end of the Week 45, 46 or 47 in version 0.5.0

See you create again in 0.6.0

Currently in Week 31 v. 0.5

Developer

Probably sometime in March

And Weekly Shorts on Version 0.6.0 Release in March 28 at the end the Week 47 v. 0.5.0

Weekly Shorts Week 1 v. 0.6.0 Tracks:

  • 1 - Welcome to 0.6.0
  • 2 - Bank Curve Fiesta
  • 3 - Path Journey
  • 4 - Nascar Fury
  • 5 - A08 Challenge

Or Read the Posts in PolyTrack Weekly Shorts News

Week 47 Version 0.5.0 is the Final Week of the Weekly Shorts v. 0.5.0

  • 1 - Last Week
  • 2 - See you in
  • 3 - Next version
  • 4 - Finality
  • 5 - Goodbye 0.5.0

And See you again in 0.6.0.

  1. Goodbye 0.5.0
  2. Hello 0.6.0
  3. New Version Countdown 🎆: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Happy New Version (0.6.0)

The New Version 0.6.0 of Weekly Shorts is Coming Out:

  • 1 - Welcome to 0.6.0
  • 2 - Bank Curve Fiesta
  • 3 - Path Journey
  • 4 - Nascar Fury
  • 5 - A08 Challenge

Please add these Kodub (idk if this counts as "dynamic" or not)

1 tilted track pieces

2 transition from tilted to flat track pieces

3 banked curves (track)

4 tilted to upwards sloping turns (track)

5 tilted to downwards sloping turns (track)

6 track turns that rise during the turn

7 flat to sloping up track turns

8 (not shown) flat to sloping down track turns

that's from DASHCRAFT.IO???

You can also add track parts Like This for Roads and Platforms:

On the topic of new parts, could we also have a darker green since there is only 2 shades of green in the editor (the green block and ground).

You could even make it so that you could pick the colour of the blocks yourself like in the car customiser, however it could ruin the Polytrack style a bit.

Developer

No, I'm looking into implementing a proper terrain editing system instead, and I don't want people to confuse the green concrete blocks with grass

I host polytrack kacky and the new season is happening, would it be possible to make it sticky, like for polyliest poly? thanks, tota1

Developer

Please contact the moderators on the PolyTrack Discord server!

Added New Track Parts for Plane and Wallride Looks Like:


half of these parts are already possible to make

Added New Track Parts for Waypoints Looks Like

Checkpoint, Finish, Start and Multilap for Slope and Banked for Single and Wide also Added

Also Added the Turbo Track Parts Looks Like:

Wide Road Turbo also added

circular or area finishes would be amazing

I dont know if this has been asked before but is there anyway to play on controller? 

and if not is it planned for the future?

Developer

Not currently. This is because playing on controller would give an advantage compared to keyboard players.

To make this fair, there would have to be a separate leaderboard for controller players, so it will take a bit longer before this feature is implemented.

do what trackmania did and make %steer keybinds of the numberkeys

Kodub, will there be a change in the car downforce in future physics updates?

Developer

Most likely, but probably not in 0.6.0

kodub will we keep our tracks that we were working on in the editor to the new update?

Developer

Of course! All tracks since 0.1.0 are forwards compatible!

(1 edit)

why does my car have a moustache

And now it’s gone


Are any of you getting this bug as well?

hey bro! do you know how to make parts overlap others? It seems to replace the existing one each time. Thanks!

Developer (2 edits)

Use this button in the editor!


Developer

It looks like the car texture is very low resolution as well. Are you playing on a very low-end device? Or are you getting a software rendering warning when you start the game?

In The Previous Posts the Roads is Magnetic During the Wallride and Upside Down Tracks include Wallride to Up Curve Wallride to Down Curve and Flat to Wallride Straight and Curve

Please stop giving him ideas

(1 edit)

I was thinking, why don't we have a profile page in polytrack? A place where we can write about ourselves and get followers or show our builded tracks? - inspired from dashcraft.io

on top of that why isn't there a competitive game mode?

the new update (6.0) coming in march I think is going to be multiplayer based and will add nome of these features.

yayyyy

Developer

What do you mean by competitive game mode?

Developer

Possibly! I think it would be interesting, but there probably won't be time for the next 2 updates at least

Super simple one. In the editor, sometimes I have wanted to place a tile underneath another one, but then I had reached the minimum height of the tiles. A button to move all of the tiles in the map up (and down) by 1 height would be super useful.

with copy-paste that will be possible in v0.6

Developer

Copy-pasting is coming 0.6 which will make this possible, but maybe it would still be good to have an easier way of moving the whole track

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