A game with incredibly deep puzzles for the short time and really well polished. One small suggestion would be to put the controls manual before the main menu, so the player knows the interact button beforehand! Congrats for the amazing game!
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GREMORY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.500 | 4.500 |
| Concept | #1 | 4.400 | 4.400 |
| Overall | #2 | 4.100 | 4.100 |
| Enjoyment | #3 | 4.100 | 4.100 |
| Use of the Limitation | #20 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me : kuma :)
Software used
GODOT, Blender, Ableton
Use of the limitation
The first thing that came to mind was the use of dice in role-playing games. I wanted to draw inspiration from classic RPGs, especially old “choose-your-own-adventure” books and dungeon crawlers, where progress is guided by dice rolls.
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Unfortunately, too many unhealthy things...
Comments
This game is awesome! The graphics are sick, and the idea is totally cool. It's clear they put a lot of effort into making this game!
Wow, this is the best entry I’ve seen since I starting Jamming again in August. It is elegant and chill and simple and works really well. The dice rolling was added for the theme in a very loving way. I’m glad it was there cause I got level 5 first and then quit and then got to enjoy other levels and by the time I got to 5 I was ready for it.
The music is really great! Rich with atmosphere. Great work! It felt like a game I should pay for.
The difficulty was really balanced in all the rooms. I especially liked the platforming room, the picture puzzle and semi transparent glass maze.
The glass room with the symbols reminded me of an escape room I did with fiance.
The only thing I might have changed is add a CRT monitor effect filter option.

Thank you SO much for your wonderful feedback ! It truly made me happy to know that you played my game all the way to the end.
You're right—starting from the fifth room isn’t the easiest way to get a feel for the game, so I’m really glad you had the idea to replay from the beginning and come back later. It means a lot to me that you highlighted the music that I really enjoyed creating it and I’m really proud to hear that you had fun playing the game.
Regarding the filter effect, it was intended for windowed mode, but you’re right that it can feel a bit harsh in fullscreen. I’ll definitely take care of that after the game jam.
Thank you again for your thoughtful feedback and for being so engaged in testing so many games during the jam. I think many of us (including me) are grateful for such constructive and supportive feedbacks ! ❤️
I like the look and feel of the game 100%. When I said is that maybe it would be great to have a CRT monitor effect, I meant to enhance the low-color pixelated, late 80’s feel I get from the visuals.
I tested a bit:
This turned to this:


I love the way it is now. The CRT didn’t do it for me like I thought it would.
Great game! It has awesome artwork. It took me a while to finish it because I wanted to restart a level and accidentally pressed ESC instead of R, haha. Very good concept and a super immersive game. Great job!
The game looks cool! Unfortunately, I am not able to play it, as I don’t have a Windows computer. Is it possible to export a web version of this game?
The most uniqe style ! I realy enjoyed this but met a bug in labirinth section. I have stucked in a box, cause i have closed purple wall.
The game is highly creative in its theme and excels at delivering a unique and immersive deep atmosphere





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