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Dicey Daggers!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.214 | 4.214 |
| Overall | #4 | 4.009 | 4.009 |
| Use of the Limitation | #5 | 4.036 | 4.036 |
| Presentation | #7 | 4.036 | 4.036 |
| Concept | #11 | 3.750 | 3.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DrNiffler
Software used
Godot v4.5
Use of the limitation
The limitation being "Roll the Dice" the player will roll the dice to determine how much damage they do.
Cookies eaten
17 :)
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Comments
Hey! Really enjoyed the game — it’s already got a solid foundation and a lot of charm.
A few things I think could make it even better:
Progression: It’d be awesome to add some sense of character growth — maybe upgrades, perks, or a build system like in Risk of Rain or Vampire Survivors. That’d make it feel more rewarding long-term.
Combat tweaks: Right now, you can cheese enemies by hiding in a corner and swinging. Maybe adjust enemy AI or spawn patterns to avoid that.
Rage mode: Love the idea, but it charges and lasts too long. Would be more fun if it filled faster and burned out quicker, so players could use it more often for quick bursts of action.
Enemies: Consider adding more variety — different shapes or designs, since they already differ from the player visually. Stronger enemies (with higher numbers or more HP) would also fit well.
Ranged weapons: A visual reload indicator (like a bar above the player, Enter the Gungeon-style) would make it clearer when you can shoot again.
Audio: Music changes are great — sound design already fits the minimalist vibe perfectly.
Overall, it’s a really fun and promising prototype. With progression and a bit more depth, I could totally see this selling on Steam. Great work!
Thank you so much for all of your really great feedback! I personally agree with all of your points and will probably add them after the jam! Thank you so much for playing a leaving a review!
A simple and really beautiful game, really addicting too. Good work!
Thank you!
It's a really cool game, it's incredibly annoying that I didn't know how many enemies I'd killed, but it just dragged on and on and I honestly just got tired of playing it :)
I'm so glad you enjoyed! Tbh I didn't even think about having a kill counter. I also should have made a hard mode (I made the game easier 15 mins before the jam finished). I will definitely rebalance the game after the jam. Thanks for your feedback!
This game was unique, high-quality, and fun!
Thanks so much! So glad you enjoyed it!
Your game is a perfect example of a good polished game, great job!
Thank you so much! Polish is what I spent the most time on so I'm so glad you enjoyed it!
Polished ADDICTING game. If you added some powerups like in Balatro/CloverPit I couldn't stop playing this. Good job!
Thank you so much! I will probably add those after the jam.
simple but fun
Thank you!
Very good game. It has everything. Good art, good mechanics, good use of limitations, and good sound. Congratulations!
Thank you so much for your kind words!! :D
Very cool game, really nice work, simple idea well made, very polish, nice visuals, nice sfx, nice music, very fun to play, sould get lots of work to be made, the game have even more potential to increases gameplay depth, but still very well made.
Thank you so much for you kind words!
Liked the game, but the use of dice is rather anoying than enjoyable :(. Also i dont find it replayable, at leash should have added like leveling up system, and maybe to roll a dice for an upgrades!
I agree about the replayability. I focused a lot on polish and game feel rather than gameplay depth. I will look into adding more to this after the jam!
I actually enjoy replaying and wish there was a leader board. Of course if you add temporary upgrades, it will be even more fun and more replayable. Also, if you add more enemy behaviors and attacks.
A really good a polished game, and I really enjoyed playing it! I like how there is a melee attack in addition to a ranged attack. The animations are smooth and very nice
Thank you so much! Glad you enjoyed the mechanics :)
It was really good. Juicy gameplay, game feel and Die By the Sword mechanics. There were two things that bug me (not for a game jam):
Things I wanted:
Things I loved:
A really good entry and has my vote for the top.
Thank you so much for your feedback! I know the variety in the overall game was lacking. I will definitely focus on adding to the gameplay after the jam. Glad you enjoyed it!
Also great score!
Thanks a lot. :) It is a well made game so skill plays a factor so I’m sure I can get a better score. Please consider adding a leader board. :D
Tbh I don't know how to do that in Godot engine but I want to learn!
I can teach you. One way is to use a free service like lootlocker.
I'm fine right now. I'll look up a yt video later. Thanks for the offer!
So good!
Very good polished
Glad you liked it :)
The game concept is really fun, very easy to understand, and quickly becomes addictive. Visually, it’s beautifully crafted, and the sound design is very enjoyable. Congratulations on such an amazing job !
Thank you so much for your kind words! :D
Very juicy, nice work!
The animation and visuals are excellent and significantly enhance the overall immersion
I'm so glad to hear it! That is what I spent the most time on so I'm glad you enjoyed it :)
the game is fun to play and its well polished. great game
Thank you!
Nice snappy sound and visual effects, well polished.
Thank you!
I really enjoyed the sword mechanic and the enemy knockback and also the overall presentation. I would have liked to have seen a dice rolling animation make it into the game
Thank you for your feedback! A rolling animation would have been so easy to make! I might add that later.