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A jam submission

Robot RecursionView game page

Submission to JingleJam 2025
Submitted by 2C0BB, Leonardo62, Froggymine, Cookelious, Ain_Gown — 9 hours, 55 minutes before the deadline
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Robot Recursion's itch.io page

Results

CriteriaRankScore*Raw Score
Vote on how much you enjoyed the game#223.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

One of my favorites this jam. The visuals and audio are great, the polish is insane, lots of variety, and the combat is sooo satisfying, especially the targetted missile!! Love it!

Submitted

Fun art style and concept, enjoyed it a lot. Spent a lot of my time chasing the bouncing enemies around. Would have quite liked some kind of health indication for enemies to know if it is worth rushing them because they're low or if I should hang back a bit and chip them down first.

Submitted

Nice top-down shooter. The loot recovery was interesting and fit the theme well!

Submitted

Very cool idea! Gameplay was fun, I particularly like the homing missiles. I agree with some of the comments that some warning when enemies are about to spawn would be good.

Submitted

Great fun, cool to see the unique builds you can make. Only gripe is those bouncing enemies can be a total nightmare.

Submitted

Great fun, cool to see the unique builds you can make. Only gripe is those bouncing enemies can be a total nightmare.

Submitted

I enjoyed this! Felt very arcadey and Binding of Isaac-ey, and the mechanic of reclaiming your items was a good level of spooky! Only thing I would say is that it would be great to have an indicator before an enemy spawns, because sometimes they spawn directly on you. Good work though!

Submitted

This was fun. Very Binding of Isaac/Enter the Gungeon in feel. Great progress in a week. Well done.

Submitted (1 edit)

I think some UI improvements could go along way here. 1) being healthbars know how much health something had when shooting it would allow player experience better. Otherwise I felt i was shooting into nothingness with no impact. I think the tilemap looked good overall. Adding some idle animation to player could help and avoiding the hard black outline as it didnt match the tileset too. Adjusting the collisions between the player and the enemies help with a weird clipping bug I got as well. I did like the upgrades and tooltip that was a nice QoL. I think the returning was well done. I think finding or improving the artstyle could go along way with the bones it has. Maybe cool ability to summon little robots to help with those damnflyers.

Submitted

I liked that! Really cool what you managed to finish in only one week! =D

Submitted

A really fun game, I liked the idea of fighting with the old body to recover the upgrades.