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Seeds of Betrayal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Vote on how much you enjoyed the game | #7 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the idea of the strategy behind this game. I am not really into this kind of game myself but I can appreciate the thought that has gone into making this. I am a big fan of the choice to make the units melons and their variety in appearance. I also enjoyed the perspective of the battleground. The upgrading mechanic is also fun.
I know it's for the theme of the jam but I did find the sudden change of my units and fields very confusing when I lost to the enemy. Having to relearn what I have on the battleground is not the most fun for me, but I do appreciate how it fits the theme. I think an improvement to this would be allowing the player to see the battleground of the enemy they are about to face. Not only do I think this would negate this problem but it would also add another layer to the stategising imo.
Good fun tactical gameplay overall, it was satisfying to watch the melons battle it out!
Really cool and tactical. The fields are a bit hard to tell apart, but otherwise really well done!
Love the art, love the concept, love autobattlers in general, its amazing! There are some balance issues for sure, and bugs making it not possible to buy stuff while I had the money for, or sometimes fields/units merging but nothing happening at all, making it difficult to min/max stuff to make absolutely crazy builds, but the core is there for that! I had so fun even though some of those issues were frustrating at times, and bugs and balance issues will ofc be there for a game jam, I would definitely love to see an update on this one and come back to play, amazing.
So many melons! Found it a little difficult to work out how the fields worked, but other than that really enjoyed it! Could see it being pretty addictive too :O
This had a surprising amount of depth to it! Whilst it was confusing at the beginning, one it clicked it was surprisingly fun to play through,, nice work!
A bit confusing at times, but an impressive amount of variety in the game that has the potential to be a great game! well done
As I said on stream, it definitely needs some kind of tutorial (difficult to add in a game jam I know) - I was glad I had you in chat telling me what to do! But once it clicked, I genuinely had a blast figuring out the best strategies and deployments for my lil guys! The variety of melons was great and the artwork is fun too. Great job!
This was really fun ^^ I'm amazed at how many layers of choice and complexity there are in the fields - so interesting, and so tricky! Really incredible how much variety and game you've made in such a short time, congrats!! (sadly had a bug with the re-roll button not knowing how many points I had)
melon types were great. I made a sprite before and this met that meme. So thanks for making this game. Lean hard into this meme here. I think future dev async multiplayer would be great like super auto pets rather than AI. Maybe AI for like tutorial and offline. Also wasnt quite sure how the bottom row cards worked so maybe more hand holding for that would be good.
melon types were great. I made a sprite before and this met that meme. So thanks for making this game. Lean hard into this meme here. I think future dev async multiplayer would be great like super auto pets rather than AI. Maybe AI for like tutorial and offline. Also wasnt quite sure how the bottom row cards worked so maybe more hand holding for that would be good.
I love an auto battler. Love the melons. And I'm going to play it a bit more to see what kind of fun mix there is. I was very bad at this game but it seems very fun. Good job.
Good game, i like the art and the characters are melons