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Tabletop Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #38 | 2.444 | 2.444 |
| Use of the Limitation | #42 | 2.556 | 2.556 |
| Concept | #44 | 2.556 | 2.556 |
| Presentation | #49 | 2.111 | 2.111 |
| Overall | #50 | 2.417 | 2.417 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me
Software used
Unity, Adobe Photoshop
Use of the limitation
by the use of a dice roll for the items/weapons
Cookies eaten
only a piece
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Comments
Fun little tower defense. I love the charm that came from the assets and music. Keep it up!
A bullet-hell game that works well. Some of the items in the first level feel a bit overpowered, and I ran into a display bug that prevented me from playing level 2. Otherwise, keep up the good work !
A very unique game with a distinctive visual style. There are still some gameplay elements I haven’t fully figured out, and I encountered a white screen when entering the second level — not sure if it’s a bug.
It says new text in the top left.
I love the table at the game level. I like the idea of unpredictable items you can summon.
Some things I wanted: 1. More variety and interest in enemy behavior 2. Fight between common desk items (stapler protecting a vase?), I didn’t connect with the smiley guy. 3. You need to pick up the random helper items from drops or something instead of having many. 4. The game soft crashed after the first level (a dew bug fixes)
Overall I see the potential and the work put in.
Very... weird game.
An intriguing game
Not Bad!