This was a great idea lmao gave up walking around sweeping and stocking when customers queue were getting long at checkout. At that point, I realized this game was a retail worker's cry for help. 10/10
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Wave Mart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #239 | 2.563 | 3.625 |
| Audio | #282 | 2.563 | 3.625 |
| Theme interpretation | #346 | 2.386 | 3.375 |
| Overall | #392 | 2.210 | 3.125 |
| Gameplay | #424 | 1.856 | 2.625 |
| Graphics | #426 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/RobinRaccoonHub/WaveMart-for-GameOff2025
Game description
This is a simulation of working a minimum wage job at a grocery store. The goal is to last as long as possible before customers get too upset, the "total happiness" is supposed to be a high score. There is a help screen that is woefully underbaked if you click on the ? button, overall I know this wasn't the best but I learned a lot and I'm glad I was able to put something out there!
CONTROLS:
-Use the mouse to click on the hand to WAVE to keep customers happy, or click on the broom or basket to switch to stocking mode or sweeping mode.
-Click on the face to drag it into a smile, if you're frowning guests will be upset!
-WASD controls to run around the map
-hold SPACE while at the cash register to start the check-out minigame and to be able to check people out
GAMEPLAY GOALS:
Your goal is to last as long as possible, and to get as high of a happiness score as possible at the end of the day (You will always be fired, this is an endless style game where it's just last as long as possible). Just make sure to keep smiling, stock the shelves, sweep up trash, and make sure to WAVE at guests whenever you can!
Theme interpretation
The initial idea was to focus on "waving" as the act of waving to people which eventually evolved into waving to customers at a supermarket. I wanted to include waving as much as possible, but I was really struggling with understanding how to implement pathing for guests and a lot of things like that so this project had to be toned down heavily from the initial idea I had.






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