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Half-dozen Heroz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Vote on how much you enjoyed the game | #43 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game was fun. I like the character unlock being tied to the theme.
Fun shooter, really liked the enemy art style and animation. Boss fight with mutliple stages was a nice touch and made me mix up my play style. Would like some way to heal slightly. Character select didn't work for me, either couldn't select anything or when I did select it loaded in with the first character anyway.
Satisfying shooting! I liked the character art, especially that they looked in different directions.
I realised I could shoot infinitely by holding LMB and RMB, and there was only negligible knockback. I wonder if you could do something interesting here to make not shooting a reasonable choice? For example Luftrausers heals you if you don't shoot.
The enemy health was just right for the mobs, they weren't a push over but you still got to feel good because you survived even after a lot of them chased you.
So, we did actually have a stop-and-pop railgun character planned! but there was too many bugs with it for the final submission. (Main ability shortish range, weak spread projectile like ninja stars, 2nd ability big piercing laser beam that has a meter that builds when you stand still)
Originally, we scoped this project for multiplayer, but unfortunately I couldn't quite get it done in time (I got LAN working, but everything starting failing in prod). I'll be continuing work on this project for a bit, since it was so much fun.
Thanks for the feedback!
Probably a top 10 Dota Round for me honestly
loved the animation turning on the slimes.