Uhh how do I grow lil' mushrooms?? Idk how..
About the plant seeds: Is there any correspondence between the last five number of the plant seeds and the trait levels/number/types? I know the second number of the seed determines the type of plant, but are the last five just randomized with random outcomes? I've been doing a little bit of research but I've only found a few similarities, and those may just be coincidences. Can anyone verify this?
Ideas:
Humidifier (item) has a radius like the lamps, allows mushrooms to be in other rooms. Cost 50
Humidifier (furniture) takes a furniture spot but covers the whole room and allows 1 - 4 plants to sit on top. Cost 400
Bathroom mirror, if placed in light, can reflect medium light further into the room. (Just for fun because I assumed it would have some kind of effect like that since it was a quest to get one. It wouldn't be more useful than a lamp)
Curtains can be placed over windows to soften or completely block light. (I know someone else said this but I thought of it too) Cost 150
Album to auto-save a pic of the plants we can eventually mulch. Could be furniture, item, or another tab next to inventory. (I might not need to keep every no star cactus I grow, but I do get sentimental) Cost 400
Mulch plants we don't want anymore, to get fertilizer that speeds the growing process of new plants (until they're adults/flowered) Could be a button next to 'stash' on the plant detail page. Fertilizer would be another currency, which you would apply to each new plant on their detail page. Cost 10 petals and a plant to make 1 fertilizer.
Sell plants we don't want anymore, to get leaves/petals. Either 2x buy price or 1/2 buy price, just depends if you wanna make it harder or easier lol.
Pot defaults. Option under settings to set pot color and style for each type of plant as default when buying new plants. (Someone else said this, I'm just seconding the motion)
Option to Auto set pot color to Max 🌟star🌟 level after study.
Super science desk. Furniture where you can destroy a plant to extract one of its star traits to stick into another plant. Limited by having to grow a new plant from that trait, so all else is random just like usual. Cost 1000. Could allow for growing multiple plants from the same trait. (Example: destroy a team player. Can now grow another team player a la nursery. As long as you don't destroy another plant for another trait, you can continue to grow team players) takes as long as studying.
If you add curtains to this game I'll donate $5
I'm posting a minorly editted version of a post I made sorta liveblogging playing this just because (it's a wild day).
I didn’t expect to spend today playing a game called Plant Daddy until I ‘beat’ it but I sure as hell did.
This is a really good time muncher and calming little pass time. A+ stuff, highly recommended.
This was fun :) It’s not too deep, but for a FREE game this is sensationally done.
If I were to push for a sequel, I’d say add a story to the life goals updating, and even more randomized plants not that I ever ran out, and definitely more variety in plant species or supplementary stuff for decorating (little pets? amphibians for the damp area?) but this was a fantastic time. Gotta say thanks to the person in charge.
I'm usually one to format my thoughts a bit more, but today's not the day sadly. Thank you for creating and sharing this work and I hope you have a good one :)
Hey developer, thank you for creating such a fun game!! I came across it in the Racial Justice bundle and fell in love - and got my partner to buy the bundle so we can now exchange seed codes :P
I was wondering, is there a list of what the traits mean?? Like, what "good team player" or "mysterious aura" indicates. I thought it was just flavor text originally, but does it actually impact the way the plant looks / grows?

P.S. The random generated kitchy posters are the beeeest x'D
I dunno if anyone else has mentioned this but I just wanna say that on top of all the cute plants you can raise as well as some of the excellent jokes hidden in the item flavour text (or the items themselves in regards to the Kitchy Poster) I love the background story that plays out in the smaller Life Stuff list.
It really hit me how this game is not only about raising colourful plants but also about someone who has been going through a hard time and is using plant care as a way to pull themselves out of a dark place.
Although I'm still playing the game to get some of those elusive 5 star plants I like to think I already beat the story mode when the last 3 items on that personal list were:
•Call Dan, explain
•Bike down to the lake again
•Only drink socially
I hope the player character crosses that last item off their list in the future.
Thanks again for a heartfelt game. I look forward to what you make next!
I loved this game! could you make more rooms and/or plants? also, what is the refrigerator for? But especially, please make more plants, and maybe you could make them take longer? Like a plant that takes a loooooooong time to produce so you have to exit and wait a while. I love the nurseries too. thank you for making this awesome game!
User Interface suggestion: I am constantly clicking on the little leaves and blossoms counter at the bottom instead of the basket at the top. Any chance they could be next to each other, or combine them into 1 single button? It feels extremely intuitive to click on the leaves and blossoms to "spend" them.