This is a fantastic game. My only issue seems to be I can't restart from the first level once I completed it, meaning I have to try and take on the harder difficulty with just the base minion, which is nigh on impossible.
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Enthrall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Vote on how much you enjoyed the game | #4 | 4.176 | 4.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Crazy amount of art in a week! and lots of polish on the animations/interactions. Fun interpretation of the theme also. Great stuff :)
This is crazy for just 1 week, amazing art, fun mechanics, ofc there are some tiny bugs and some balance problems and etc but its pretty normal with the scope. Love it!
This was super good! Really felt like a full experience and the small features around the place really make this feel super polished, amazing work!
Awesome game! It's amazing what you got out in just a week. The roguelike elements were great, and you had a good variety of relics and enemies.
It suffers from the whims of the dice a little here and there. Most punishing is not having enough pips to enthral someone who'd supercharge your build. Maybe for those critical moments you can spend a resource to add some "emergency" pips or something, so you still have the dice rolling but it's not run-ending if they're all critical fails.
Really impressive art and animation, again it's crazy you did all that in such a short amount of time. Great work!
Amazing game and incredible work for just one week! I genuinely want to go back and play this, it's super addictive.
Yep this is my favorite of the jam. I love dice rolling I love the concept. I think post jam development add some more animation frames and types of idling or added small dialogue voice over like darkest dungeon. I think revampign the artstyel to darken it up - dark fantasy is the move here. Maybe boss mechanics that affect dice and play with your rolls. Adding more dice or kinds of dice here as well. all in all good job.
If you end up needed a pixel artist hmu too!
A bit buggy, but really impressive scope and fun to play!
This feels like a proper game, the polish is insane for a week of work! I just couldn't buy more spells at some point although I got rid of some and had space in my spellbook for new one, I don't know if i missed some piece of information or if it wwas simply a bug. Had a great time anyway!
I had a fun time with this, found a few bugs, and it took a minute to actually know what I was doing but this is fantastic bugs aside!
Really fun, played a few times, 5* from me. Insane achievement in a week, really hope you keep developing it!
Found a few bugs, biggest was a hell of a loud sound and a complete crash after triggering the treasure that upon an enemies death all their burn damage is converted to damage to the adjacent enemies. Also, am I supposed to be able to take a dice out of an spell before triggering an attack and keep it while also triggering the attack?
Super fun to play. Very clean ui and execution of play. Balance (as you mentioned) is a bit wild. But so much great work in such a short time.
(For your notes: I did crash on my first run. Something happened with my thralls and enemies when they came together but it could have been anything)



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