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Satan's Daycare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Peoples Choice | #6 | 2.142 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The main menu is very well done and animated, and it was good to see a functioning option screen. The concept of the game gives me the heeby jeebies and it was implemented well. The audio, atmosphere and countdowns all made it a successful horror game for me, I could see this type of game played by streamers once all the mechanics are completely implemented. Well Done!
- This game shows a lot of potential. My first few minutes were stressful as I tried to manage everything, but on my second playthrough, I realized that pipe maintenance and the generator didn’t seem to matter, the only real requirement was feeding the baby. After doing that for seven years, I expected some sort of win screen or acknowledgment, but instead, I was sent back to the main menu, which felt a bit anticlimactic. Adding a clear end goal or reward would make the experience much more satisfying. Along with the other mechanics affecting the game.
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Comments
This submission felt like one of the most ambitious in the Game Jam. The survival-management setup effectively captures the feeling of being an underpowered worker facing an overwhelming, giant threat — very The Day the Earth Stood Still. The industrial textures are clean and help sell the environment.
However, the satanic character didn’t leave much of an impact; a stronger, more distinctive design with scary SFX would elevate the experience. The giant monitor interface also felt plain, especially with no HUD to support the management aspect. When the score hit zero, the resulting death felt unearned and frustrating, particularly for a management-focused game where clear feedback is crucial.
I did enjoy the frantic loop of racing to feed the entity — it was oddly charming — but the fail states trigger too quickly, making it difficult to keep up with the objectives. Overall, it’s a strong concept with clear potential, but it would benefit from additional polish.
It was an interesting game, I got the hang of it pretty quickly and I managed to survive untill the end where it sends you back to the main menu. (Did notice theres is an issue with the F pipe not repairing) When I was playing after a while I realised all i had to do was feed the child and hit recharge on each trip back and forth and just completely ignored the pipes which made it kind of easy. Its an cool idea but It got boring/repeatitive really quick and found myself wanting the countdown to end.
The big scary mechanical thing is awesome, I love how it follows you as you move close to it. Genuine jump scare when I approached it for the first time. I was a bit lost and found myself just banging on pipes and charging the power but the UI didn't seem to update when I did anything, so I got a game over. Still super impressive, I liked this one.
It has a solide designe and Game mechanics, was manly lost in the beginning and got the hang of it whilst feeding that scary baby. After i got the hang of it the timer was the only thing left to deal with. It was scary for a time but after a while I got impatient and the narrow window of adjusting yourself and making mistakes that cant be caught up on was more frustrating. In my opinion ist a rough diamond that only needs a little polish. Good overall
This was a fun game. Reminded me of games like Little Nightmares. Loved the graphics and sounds. Was a bit lost with the mission. I kept feeding the giant demon baby, but the screen didn't seem to reflect the food I was giving it. Also not sure if I needed to fix pipes or do other things. I tried repairing them all but wasn't sure. But all up a nice interpretation of a room theme. Well done.