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Room Sickness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Peoples Choice | #5 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This experience felt quite unintuitive. The core idea is solid, but refining the mechanics would greatly improve the gameplay. While the goal was clear, achieving it was unnecessarily difficult, and there was no real sense of accomplishment or acknowledgment upon completion. With better usability and a more rewarding end state, this concept could evolve into a genuinely fun game in the future.
- I like that you took the time to make your own voice recordings, and they were humorous. No game has ever made me feel motion sick before, if that was your intention - well done. I pushed through it to make it to the end though. Good implementation of the theme, and good audio, more time on graphics and polish would make this the type of game you dare your friends to finish!
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Comments
I really really love this concept, it did make me angry a few times but that anger quickly went away when I got the point, the voice acting was super nice and the atmosphere was pleasant, only issue I had was at the fourth ball it crashed 80% of the time, but it was still fun to do every time!!!
Veni, Vidi, Vomit. I came, I saw, I threw up! (But still enjoyed)
Great concept that I've not seen presented in this way before; mind-bending in a really fun way, and I love the sound design. The idea of rotating the entire room is great but disorienting after a short while. Not sure how it could be mitigated, maybe colour coding the different walls or parts of the room could serve the same function as the XYZ widget?
The voice-over is quite quiet, but the subtitles help a lot. The line delivery when you hit the target with the ball came across as anticlimactic. Might benefit from a bit more energy. I enjoyed the core puzzle, but I wish a few elements were more fleshed out—particularly the overall visual presentation. The lack of textures in the scene was the most noticeable issue.
Adding more assets to the environment and composing them in creative ways could make the room feel more dynamic and introduce greater challenge for the player. Well done Tem and company.
Great Voice acting and fun Concept but this game made me mad after 5 minutes after trying I gave up. I wanted to hear the rest of the voice lines :( . Hope to see more
the dizzy affect felt hard to look at, having textures may have made it look more appealing, funny voices is fun. thanks for sharing
Loved the opener, but really struggled with the mechanics. Definitely got some motion sickness (as to be expected based on the name), but overall a fun idea and a great implementation of the theme!
The game Idea is concept is fun and enjoyable to play, (Tho it did make me feel a little disoriented/sick after spining it for a while but I guess thats the idea) The audio voice over for all the sounds was hilarious and the playability was great for the most part other then a minor issues I did run into a few times is the ball just vanished from the room so I had to alt f4 to restart, not sure if it gets deleted after a certain time limit). Visually its boring (no textures/decorations etc). Another small note is that I think the camer postioning could be improved because sometimes the camera goes really close to the floor/ objects or under the tablemaking it kind of hard to see where the ball is unless blindly rotate around it (Which is a little annoying if your really close to getting the ball in like I was at one point). Overall it was fun to play, but it gets old quick. highest I got was 3 done then the ball vanished again on 4.
Certainly the right name for this game! Opening explanation was brilliant! Had a good giggle there. I managed to get the first ball on the table goal. But found it very hard to maneuver after that. It's a clever game concept though (and great interpretation of the theme). Maybe something easier than full rotation of the room? Like activating fans to push a balloon or something would be easier for the early levels? - But an impressive interpretation. Well done!!